| Thierrys Worst Nightmare. | page 1 2
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Chuck T USA
| | Posts 678 03 Apr 2012 20:26
| It is ironic that a lot of third party PC makers are in business but a major company like Commodore lost.
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Thierry Atheist Canada
| | Posts 1830 03 Apr 2012 20:52
| Hi Adrian, Chuck, Nightmare for certain!!! :-D They decided to go into the crowded clone business, and overpriced themselves! I looked at their computers and the cheap clones were always cheaper and C='s machines were more expensive than most of the name brand competition.
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Adrian Browne Ireland
| | Posts 172 03 Apr 2012 21:42
| Yeah i remeber they lost alot of money in the pc business.Im reading commodore a company on the edge atm it's ace.The way tramiel launched the Pet was so audacious.Commodore were nearly bankrupt so they took preorders for the pet and bank loans on the basis of the orders and used the advance payments to fund production costs.
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Pawel K. Poland
| | Posts 53 03 Apr 2012 22:35
| commodore went bankrupt because they were idiots. Those PC are just another proof off that... With OCS in 1985 they should made CONSOLE with cartridges (as opposed to floppy based personal computer) and take money from licensing games. Without floppy drive and with very little memory (let's say 128KB - that should be enough for ROM based console) it would sell well. At the time there were nothing with comparable graphics and sound. Let's look at Sega Genesis/Megadrive: crappy colors (AtariST alike...) and even worse sound and all that in 1988-1989... It wouldn't of course be Amiga we know and love but it would surely make Commodore rich as hell. And probably there would be much more and better games for it as well so ... ps. CDTV/CD32 had "too little too late" syndrome... ps2. and nothing would stop them from releasing computer too. It just shouldn't be their priority. And obviously they should never try to make IBM PC compatibles...
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Jens Drößler Germany
| | Posts 136 04 Apr 2012 04:17
| Sorry, that's nonsense. Game consoles at that time had about 4mbit cardridges at maximum and they were expensive to make. An amiga disk is by far cheaper, could contain more data and was swappable while playing (more space). 128kb RAM wouldn't have been enough for a system that can only access the RAM (not the ROM on the cardridge) for sound and graphics and was 100% reliant on digitized sounds (which was one reason for the Genesis designers to also use synthesized sounds besides sampled. Also, I guess you never owned a Genesis. There are games with pretty amazing sound). The next "problem" with your idea would be that after some years consoles have been usually replaced by newer models incomaptible with the older ones. So there would never have been a compatible AGA chipset, faster processors, basically new models still being able to run the old software. It would have been a great console for its time, but that would have been it. It wouldn't be a phenomenon like it is. You are right about the CD32. That was about three years too late or from another point of view without the features needed to be successful at its time (in words: 3D graphics). The CDTV on the other hand was rather kind of early...
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Adrian Browne Ireland
| | Posts 172 04 Apr 2012 05:51
| Bizarrely commodore released a c64 console EXTERNAL LINK Seems it was just a re-cased c64
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Pawel K. Poland
| | Posts 53 04 Apr 2012 13:19
| why wouldn't it be able to access rom? it's just matter of designing it to do this. Adding SID or some YM was also possible... system possibilities aside: what would earn more money for commodore: computer where only income is from selling hardware or console where you ge money from both hardware and software? ofcourse C= could survive selling computers too. Potential was much greater than what was used...
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Jakob Eriksson Sweden
| | (Moderator) Posts 1097 04 Apr 2012 13:55
| CD32 was late, but if they could only have kept producing it would have done alright. (+ 64k of FAST RAM would have helped too.)
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Louis Dias USA
| | Posts 217 04 Apr 2012 16:16
| Jakob Eriksson wrote:
| CD32 was late, but if they could only have kept producing it would have done alright. (+ 64k of FAST RAM would have helped too.)
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I think if it came with a full 28Mhz '030 and 2MB of Fast Ram it could have competed with the PS1...
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Jakob Eriksson Sweden
| | (Moderator) Posts 1097 04 Apr 2012 16:26
| Especially considering there were MANY developers taking the painful transition from Amiga to PC at the time. They would have loved an Amiga (like) console. And then Commodore could have done what they once excelled at - cost optimization. Produce cheaper and cheaper versions of the console. (Which is what Sony does with their PS line.)
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Pawel K. Poland
| | Posts 53 04 Apr 2012 17:32
| Louis Dias wrote:
| I think if it came with a full 28Mhz '030 and 2MB of Fast Ram it could have competed with the PS1...
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without 3d? NO WAY!
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Loïc Dupuy France
| | Posts 253 04 Apr 2012 21:16
| Louis Dias wrote:
| I think if it came with a full 28Mhz '030 and 2MB of Fast Ram it could have competed with the PS1...
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Doubtful, the PS1 was an order of magnitude more powerful. CPU Motorola 68030 11 MIPS at 33 MHz, ~56 Mio/s (chipram) absolute max MIPS R3000A 30~33 MIPS at 33 Mhz, ~132 Mio/s absolute max Chipset CD32 up to 256 colours, 4x8 bit sound (2x14bits with hack) PS1 up to 24Millions colours, 24xADCMP(8bit logarithmic) on 16 bit DAC sound Coprocessor CD32 blitter (~7Mio/s), aikiko (?) PS1 MDEC 80Mips (DCT & iDCT for mpeg video or jpeg), GPU 66Mips (180,000 texture mapped and light-sourced polygons per second) To calculate the new coordinate of one point, you need 16 mul and 12 add with 4x4 transform matrix. Even if mul was 1 cycle on 68030, you can roughthly calculate ~130.000 polygon coordinate (triangle), you did not even have power left for filling them. According to the french wikipedia page on PS1, this book (http://www.amazon.fr/Les-chroniques-Player-Olivier-Richard/dp/2811602461) on page 212 tell that sony contact commodore for acquiring CD32 technology after the break up with nintendo, but it did not goes very far (and Sega Saturn will have play in circle around the AmigaPS1) The Hombre project was much more promising to fight against the 3D console. 100mhz HP PA and a 100mhz GPU sharing the same bus. In fact Natami will be a compatible Amiga more powerfull than the Hombre chipset. For me, the spiritual successor of amiga at the time was the 3DO, designed by ex amiga "star technicians".
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Jens Drößler Germany
| | Posts 136 05 Apr 2012 02:02
| @ Pawel: If it would have been easy to design the developers of Amiga wouldn't have gone with chip RAM and fast RAM seperately. It obviously still isn't easy nowadays, since the Natami is still split between chip and fast. I don't understand your point about software and hardware sales. Take a look at Apple: They sell hardware AND software, very good software that is (I mean things like Final Cut, Logic etc.). Wouldn't you agree they sell computers and make money from the software? Yes, they don't sell ALL software for Apple... but they are going to. All software, even Adobe etc. will end up in an app shop, and Apple will earn money with EVERY programm sold for their hardware. I doubt Commodore would have gone another way, if they were still around like they were in 1990. Also, even with your "optimisations" (128kb RAM, no floppy etc.) the hardware would have been incredibly expensive in the beginning. Maybe half of the initial price of the A1000, but that's still five to ten times what consoles used to cost at that time. Who would have paid that much for what's basically a toy? For a professional computer it would have been and actually was a reasonable price! To get to the CD32 again: It easily could have been the best 2D console around with some tweaks like a 030 and some fast RAM. Unfortunately that time was the dawn of 3D consoles. They could have thrown some 3D chip into the design, but that would have raised the already pretty high production costs and the games would have been CD32 only, whereas most CD32 games produced run on an A1200 or 4000 too.
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Samuel D Crow USA
| | (Natami Team) Posts 1295 05 Apr 2012 02:11
| Pawel K. wrote:
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Louis Dias wrote:
| I think if it came with a full 28Mhz '030 and 2MB of Fast Ram it could have competed with the PS1...
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without 3d? NO WAY!
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Correction: WIthout texture mapping? Maybe not. (All Amiga chipsets have polygon acceleration all the way back to the A1000.) What it could mainly have used is a faster blitter. The AGA chipset had faster Copper, faster display DMA, and higher sampling rates for the Paula. The blitter was unchanged since ECS. Since it could write to the registers, it had to remain 16-bit but nobody thought about quadrupling the clock speed of the blitter. There were other parts of the same chip also clocked faster than 14 MHz so it wouldn't have been too much of a bother.
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Pawel K. Poland
| | Posts 53 05 Apr 2012 17:56
| @Jens Drößler in 80' it was not possible to sell software like Apple in web distribution... only way to get profits from selling hardware was to distribute it as ROMs... but you might be right about price. Such console would have to have even lower specs. Paula would be first to go. Maybe some cuts in video department and cheaper CPU... Otherwise cost would be too high for console...------ C= were only selling C64 that previous C= made and Amiga that Amiga Corp. made. They didn't invented nothing and canceled Ranger that could buy them place in graphics workstations... AGA was big fat joke. AAA looks nice but it existed only on paper as wish-list. In reality all they did was to add 2 bitplanes and widen palette and extend chip memory support. Kinda lame considering it took them 7 years to do that... and yes: I HATE Commodore as they didn't had any "cojones" at all. Jack Tramiel (original founder of Commodore) would do much better with Amiga technology imho...
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Thierry Atheist Canada
| | Posts 1830 05 Apr 2012 19:49
| Loïc Dupuy wrote:
| Doubtful, the PS1 was an order of magnitude more powerful.CPU Motorola 68030 11 MIPS at 33 MHz, ~56 Mio/s (chipram) absolute max MIPS R3000A 30~33 MIPS at 33 Mhz, ~132 Mio/s absolute max Chipset CD32 up to 256 colours, 4x8 bit sound (2x14bits with hack) PS1 up to 24Millions colours, 24xADCMP(8bit logarithmic) on 16 bit DAC sound Coprocessor CD32 blitter (~7Mio/s), aikiko (?) PS1 MDEC 80Mips (DCT & iDCT for mpeg video or jpeg), GPU 66Mips (180,000 texture mapped and light-sourced polygons per second) To calculate the new coordinate of one point, you need 16 mul and 12 add with 4x4 transform matrix. Even if mul was 1 cycle on 68030, you can roughthly calculate ~130.000 polygon coordinate (triangle), you did not even have power left for filling them. |
How about filling* me in about just which game(s) took advantage of that?Well I played King's Field and King's Field 2 (finished both), those were definitely games that pushed the PS to it's limits! However, what was possibly my favourite game, Final Fantasy VII, seemed more 2D/3D. Thought that, and most other games could be done by powerful Amigas. And yes, AGA+68030 @25 MHz (2 megs chip/2 megs fast). HOWEVER, AGA should have been 7.16*3 = 21.48 MHz and 32 BIT!!!!!! Vandal Hearts was one of my favourite games, and it though being "3D", being turn based play, could have been done by that Amiga EASILY. would say that MOST PlayStation 1 games could have been done by such an Amiga. The key being "lots of RAM" and integrated graphics RAM. I say that, even the PlayStation 2 can be walked all over by the NatAmi at 150MHz, why? BECAUSE OF RAM!!!! When a game is RAM resident, it is BRUTALLY fast. We also have ridiculously faster RAM than the PS2 and a whole lot more of it. Also, Amiga is A LOT easier to program than the PS2!!!! We'll see when the NatAmi is finally available what is, is. * pun intended
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Loïc Dupuy France
| | Posts 253 06 Apr 2012 12:54
| I'm very found of Amiga, it was my last computer with a "soul", i would have fight to death in the 90's to say that it was the best one ^^ But as we said in france, with a lot of "if", you can put Paris in a bottle. Reality wise, the real CD32 was underpower for the PS1/Saturn generation. And your expanded specs was not in the "board of owner mindset" of the time. The Hombre chipset (specsheet only) was the commodore answer to this new power generation. ""If"" David Pleasance (Commodore UK) would have bought Commodore US (but they were too greedy), it would have invest in the Hombre Chipset, he understood very well what to do to keep Amiga in commercial success. EXTERNAL LINK It would have been a 5 and an half generation console in 1997, 2 to 3 times more powerfull than PS1/Saturn, nearly the same power of an N64 (1997), but half the power of the dreamcast (1999)
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Pawel K. Poland
| | Posts 53 06 Apr 2012 14:54
| @Thierry Atheist are you for real?
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Thierry Atheist Canada
| | Posts 1830 07 Apr 2012 00:39
| I was there when these things were "brand new" in stores and I believe all that I say to be the case. Yes. It could be refuted by actual computer programmers and technicians and such, but I still believe that what I say IS correct! If I didn't I wouldn't be here.... No, wait, I still would be here as windows "operating system" (microsoft claim it is) is wretched garbage and Amiga is elegant has an indescribable beauty. I wait for a NatAmi!
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