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What Would You Run On YOUR Natami?page  1 2 
Adrian Browne
Ireland

Posts 170
27 Feb 2012 14:44


Thierry Atheist wrote:

Hi Adrian,
 
  There really were Amiga programming wizards!
 
  Maybe, the chance of a 3D engine was near impossible simply because even AGA was just not capable of pumping enough pixels!
 
  Now, a full 1280 by 1024 3D game I don't expect, but maybe 16 bit at 800*600 at a smooth 30 FPS, well that would be BOSS!!!!
 
  Amigas have some idiosyncrasies but are by far easier to code than the hoops that windows introduces.
 
  However, for me, a lack of new software in no way affects my decision of if I buy a NatAmi. I must buy one!!!!!
 
  It's the only computer that I've ever used that makes perfect sense in the way it operates.

Hi Thierry,
Yeah the old aga/1200 etc wasn't great at 3d but natami will be.It would be cool if someone was able to make a game that took advantage of the new horsepower.But who knows.Some amazing things were done on amigas back in the day by some great programmers.Let's hope that this is the kind of spirit we can foster for the natami.I mainly played games and used dpaint/light software use back in the day but the amiga has a special place in my heart So i will definately be getting a natami.

J Grant
United Kingdom

Posts 15
27 Feb 2012 19:19


Hmmmmm,
Lots of things,
trying out ALL the AGA demos from 94 onwards, lots of games and theres probably
alot of creative software that Ive never played with.
Most important!
Can we stream audio from the internet on the Amiga?
(I have no Idea, swapped mine for a 27" Monitor back in 94)
SLAYRADIO!!!  I MUST have my fix!!
EXTERNAL LINK  Anna is live at the moment (19:20 GMT 27th Feb 2012)

Thierry Atheist
Canada

Posts 1828
27 Feb 2012 19:31


Hi Adrian and everyone else here, and anyone lurking (I know you're out there)....

JUST EXPERIMENTING on an Amiga is much much easier than any other computer.... and you have to admit, that's FUN.

I guess that's what those demos are all about, right?

Jakob Eriksson
Sweden
(Moderator)
Posts 1097
27 Feb 2012 19:49


Yes, Slay Radio will play just fine. :-)



J Grant
United Kingdom

Posts 15
27 Feb 2012 20:35


Thank you Jakob! I have a good feeling inside! :-)

I forgot to say that I would probably start messing around with 68k asm again. Unfortunatly I dont have any of my old source code
so I would have to start from the begining. No problem, it will be
like getting out that old bike you had as a kid, fixing the tyres
and brakes, oiling the chain and wobbling off down the road again!

Also, is there a list out there with all the games/software that
benefit from an accelerated Amiga? Im sure there must be! Im sure
that frontier did, FA-18 Intercepter went crazy! The few 3D/FPS
games obviously will, there must be some flight sims that do.
any pointers?

Jakob Eriksson
Sweden
(Moderator)
Posts 1097
27 Feb 2012 21:25


I am thinking old Ray Tracers. :-)  Those could render scenes which would not fit in memory back then.

Adrian Browne
Ireland

Posts 170
28 Feb 2012 00:19


J Grant wrote:

Thank you Jakob! I have a good feeling inside! :-)
 
  I forgot to say that I would probably start messing around with 68k asm again. Unfortunatly I dont have any of my old source code
  so I would have to start from the begining. No problem, it will be
  like getting out that old bike you had as a kid, fixing the tyres
  and brakes, oiling the chain and wobbling off down the road again!
 
  Also, is there a list out there with all the games/software that
  benefit from an accelerated Amiga? Im sure there must be! Im sure
  that frontier did, FA-18 Intercepter went crazy! The few 3D/FPS
  games obviously will, there must be some flight sims that do.
  any pointers?

There were a few games released late in the 1200's life like Napalm, quake,Virtua karting, Virtual grand prix,payback,foundation, etc that required accelerated amigas EXTERNAL LINK

Team Chaos Leader
USA
(Moderator)
Posts 2094
28 Feb 2012 02:18


J Grant wrote:

  any pointers?

Total Chaos AGA gives a faster framerate if you have a faster CPU.
Total Chaos AGA gives a faster framerate if you have faster RAM.
Total Chaos AGA gives a faster framerate if you have a larger L1 Cache.



Erik Bauer
Italy

Posts 301
28 Feb 2012 14:24


I'm honest, I'd buy a NatAmi mostly for gaming purposes.
 
  First thing I'd run would be SuperFrog (Yes, I know... it's ECS, but I think on Day One there will be not so many SAGA games around).
 
  Second thing I'd run on it most AGA Demos made since '94.
 
  I think I won't run any AGA 3D game, I'll wait for something that uses NatAmi hardware.
 
  Being it even less power hungry than a Wii I'd use it as an MP3 Player (provided that a good MP3 player will exist on NatAmi).
 
  What do I expect to play on NatAmi?
  Well, realistically I do not expect a huge number of games/apps to be created, but I can see myself buying 3-4 top quality 2D games (Mostly Platformers and Shooters, SAGA should excell in handling those games) and a couple of 3D ones (Good 3D games are harder to make than good 2D ones).
 
 

Chris Dennett
United Kingdom

Posts 135
28 Feb 2012 16:05


There's a CD32 version of Superfrog which should run just fine, and is AGA only :) Should be better than the ECS version.

Erik Bauer
Italy

Posts 301
28 Feb 2012 16:21


Chris Dennett wrote:

There's a CD32 version of Superfrog which should run just fine, and is AGA only :) Should be better than the ECS version.

Didn't know that!

Thierry Atheist
Canada

Posts 1828
26 Apr 2012 12:45


François Lionet (from AMOS manual) wrote:

AMOS THE CREATOR

USER GUIDE

**********
Page 2

Dedication from François Lionet
I'd like to dedicate this program to my wife Carine, for her patience in the stressed days!

Foreword
I'd like to assure you that I have put all my knowledge in this product. It's everything I've always wanted in a Basic for the Amiga.

When you program a game, you spend more than three quarters of the time writing low-level routines to display sprites, move screens and so on ... This job is difficult on any computer, but it's a nightmare on the Amiga because of its power. In the BA years, (before AMOS!), making a game on the Amiga meant spending a lot of time on the utilities.

With AMOS, I've done the whole job once and for all, so all the boring bob routines, copper list calculations, disc handling and so on are done for you. You can now concentrate on the really important parts of your games - such as the scenario, the graphics and the music.

I hope AMOS will provide you with the opportunity to make your ideas turn into reality. I would really be very happy if, in a couple of years time, a hit-maker told me he had begun with AMOS!

I've designed AMOS to be flexible and extensible, so it can follow the evolution of your beloved machine. The best example of this can be found in the music routines. These are public domain and you can find the source code (in assembly language) on the AMOS program disc. Why? Because they provide you with a perfect example of how to create extensions for AMOS Basic. The same techniques can be used to add whole new instructions to AMOS, or to change the music routine to the latest 235-voice SoundTracker version 4.242 rev 1.2!

My last word will be - guess what - about piracy. Software piracy is really a crime - a slow crime. The effects can be seen with the boom of the games consoles market. Since there's no way you can copy a cartridge, all software houses are turning to them. But if you want to be able to find an affordable computer with a disc drive and a keyboard in the next few years, you'll need to support lone voices like myself. So please don't copy AMOS or give copies to your friends. You'd literally be taking the bread out of my mouth and reducing the chance of me producing the compiler and other add-ons. If you're a registered user, you'll have the maximum support and respect from us!

Well that's it. Thanks for reading. I do hope you'll find this product useful, and you'll spend lots of creative and enjoyable hours with it!

**********
Page 3

2: Getting started

AMOS Basic is a truly remarkable package, capable of creating games which were previously beyond your wildest dreams. All the powerful features which make the Amiga so irresistible have been incorporated into this amazing system. With the help of AMOS Basic you can develop programs which would tax the skills of even the most expert assembly language programmer.

You can for instance, effortlessly animate up to 56 hardware sprites simultaneously! This is a real achievement, especially when you consider that the Amiga's hardware only actually provides you with eight.

If you need even more action on the screen, you can use the Amiga's blitter chip as well. Blitter objects can be created in any graphics mode you like, including HAM! The only limit to the number of Blitter Objects on the screen is the amount of available memory.

Any combination of the Amiga's graphics modes can be displayed on the screen at once. Hardware scrolling isn't just possible, it's easy! There's a built-in SCREEN OFFSET command which allows you to perform the entire process directly.

In fact, the only hard part of AMOS Basic is knowing where to start! AMOS supports over 500 Basic commands, and if you've never used Basic before, you may feel a little overawed by the sheer scale of this system. When you're in unfamiliar territory, it's always useful to have a guide to show you around and point out some of the notable landmarks. That's the purpose of this chapter.


I don't remember reading this in the AMOS Professional manual. I read most of the front of the book. It might be there, it might not but I don't care, the program is AWESOME! As is much of the other AMIGA software out there. I intend to use as much as is out there for my needs to their fullest.

NatAmi belongs to the person sitting in front of it.

NatAmi will release THE PA-WAH!!!!

posts 32page  1 2