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Welcome to the Natami / Amiga ForumThis forum is for AMIGA fans interested in the new NATAMI platform.
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Welcome to the Natami lounge. Meet new AMIGA friends here and enjoy having a friendly chit chat. |
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Lord Aga
| | Posts 129 15 Mar 2012 22:53
| Claudio Wieland wrote:
| Akiko-san, watashi to C2P wo shitai no desu ka?
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"Do you want to do me and C2P" ? :)
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Claudio Wieland Germany
| | (Natami Team) Posts 706 15 Mar 2012 23:14
| Rather, "Do you want to do C2P with me, Ms. Akiko?" :p
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Lord Aga
| | Posts 129 15 Mar 2012 23:21
| Ah then, better to use issho ni (together), to avoid confusion of listing things :) Watashi to issho ni C2P wo shitai no desu ka :) Hai hai (squeeky annoying voice) :D
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Louis Dias USA
| | Posts 217 16 Mar 2012 14:18
| The CD32 would have been an amazing game machine (at the time) if it came with a 25Mhz '030 stock instead of a 14Mhz 68EC020.
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Lorenzo Lorenko Italy
| | Posts 64 16 Mar 2012 14:41
| CD32 ? Out of topic!!!!!
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Rune Stensland Norway
| | (MX-Board Owner) Posts 871 16 Mar 2012 18:30
| Gunnar spent 5 minutes and showed me how real vhdl code should look like:) i will go back to driver coding. Thomas has implemented everything I need to start on a usb stack implementation. Akiko is not very important, and thomas need to do some work to map the registers, so i think he put it in the que... And the que is long:))
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Jacek Rafal Tatko Espania
| | Posts 607 16 Mar 2012 23:54
| HDL Coder Generate VHDL and Verilog code for FPGA and ASIC designs HDL Coder™ generates portable, synthesizable VHDL® and Verilog® code from MATLAB® functions, Simulink® models, and Stateflow® charts. The generated HDL code can be used for FPGA programming or ASIC prototyping and design. HDL Coder provides a workflow advisor that automates the programming of Xilinx® and Altera® FPGAs. You can control HDL architecture and implementation, highlight critical paths, and generate hardware resource utilization estimates. HDL Coder provides traceability between your Simulink model and the generated HDL code, enabling code verification for high-integrity applications adhering to DO-254 and other standards. EXTERNAL LINK
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Thierry Atheist Canada
| | Posts 1830 17 Mar 2012 00:15
| Louis Dias wrote:
| The CD32 would have been an amazing game machine (at the time) if it came with a 25Mhz '030 stock instead of a 14Mhz 68EC020.
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NOT an EC version of 030 (was there one?) + 2 Megs Chip AND 2 Megs fast, a MUST!!!!And yes, the Playstation 1 would have been VERY unsellable. Well, AGA needed to be genuinely 32 bit also. And if it had a hard drive too. Okay, while we're at it, a 68882, too. NONE OF THIS was beyond their ability to make, but what would it have COST for such a SUPERIOR machine???
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Adrian Browne Ireland
| | Posts 173 17 Mar 2012 01:33
| The cd32 was a nice machine.I had one at launch.The joypad sucked though.The dpad broke very quickly and subsequent replacements broke too.There wasn't much original software for it but the fact that commodore made a games console is so cool.It could have been mor powerful though.Commodore claimed to have a trick up their sleeve at the time that was hinted at being an accelerator or extra ram add on. Some company made an accelerator at some point i read somewhere.
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Adrian Browne Ireland
| | Posts 173 17 Mar 2012 01:39
| I just found thi EXTERNAL LINK I never knew commodore made a c64 console.Bizzare yet cool.
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Nixus Minimax Germany
| | Posts 275 17 Mar 2012 08:42
| adrian browne wrote:
| | Commodore claimed to have a trick up their sleeve at the time that was hinted at being an accelerator or extra ram add on. |
Which shows that Commodore didn't understand anything about the console business. You need a unified hardware base, not split it up any further. Nobody is going to write a game that will only be playable on the fraction of consoles that have the upgrade. This makes me wonder whether they actually realised that software piracy killed much of the Amiga software market and ultimately also the Amiga when software companies decided that it wasn't worth to port games to the Amiga for such a few copies sold (not played). If they had, they would have understood that consoles - especially CD consoles - are about selling software to a large userbase having identical hardware. Commodore was a hardware company and was only interested in selling hardware, be it original hardware or add-ons (which in the case of the classic Amiga line they left to 3rd party suppliers altogether)...
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Thierry Atheist Canada
| | Posts 1830 17 Mar 2012 14:22
| Those MORONS thought "us morons" would buy an expensive 68030 right on the heels of an expensively priced 68ec020!!!!! HA HA HA HA!!!!
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Adrian Browne Ireland
| | Posts 173 17 Mar 2012 18:30
| | NIXUS MINIMAX WROTE Which shows that Commodore didn't understand anything about the console business. You need a unified hardware base, not split it up any further. Nobody is going to write a game that will only be playable on the fraction of consoles that have the upgrade. True enough.A unified hardware base is the norm for success.Megadrive/snes etc.Segas numerous megadrive add ons were not successful.Then there was the atari jaguars toilet seat cd drive.Also the fact that most of the cd32's software is just a500/a1200 ports shows how little the cd32 diffrentiated itself from the a500/a1200.
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Steve Thomas United Kingdom
| | Posts 178 17 Mar 2012 22:18
| NIXUS MINIMAX WROTE Which shows that Commodore didn't understand anything about the console business. You need a unified hardware base, not split it up any further. Nobody is going to write a game that will only be playable on the fraction of consoles that have the upgrade. True enough.A unified hardware base is the norm for success.Megadrive/snes etc.Segas numerous megadrive add ons were not successful.Then there was the atari jaguars toilet seat cd drive.Also the fact that most of the cd32's software is just a500/a1200 ports shows how little the cd32 diffrentiated itself from the a500/a1200. | By and large, software companies are a lazy bunch who are just after a quick buck, as proof of this I cite the case of the Amstrad CPC and Amstrad 464PLUS, first of all CPC software was quickly and carelessly ported from the Sinclair Spectrum, generally without any attempt to use the CPC's enhanced capabilities, when the PLUS models were introduced, the software publishers used this opportunity to sell their £1.99 games for £24.99 simply by putting them in a cartridge, the PLUS's enhanced capabilities were mostly ignored beyond using the extra colours. Imagine how you would feel if a software company ported software from the Atari 500 for use on the NatAmi.
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Adrian Browne Ireland
| | Posts 173 17 Mar 2012 22:34
| ^^ In recent years you had subpar ports of 360 games to ps3.Dodgy textures,stuttering framerates,poor graphics,improper controls.Later things improved though some of this was due to the ps3 being a difficult machine to work with also.You could say that DLC, stands for (Devil leveraging cost's? or downloadable content.Hah.DLC and game extras are the modern equivalent of of fleecing the customer. Even though the cd32 and such had mostly just ported a500/a1200 games the new equivalent modern trend is endless sequels like resident evil.
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Wawa Tk Germany
| | Posts 581 18 Mar 2012 10:30
| to interrupt that ot, may i ask again how the softcore is coming along? sub micron? gunnar? anyone?
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Rune Stensland Norway
| | (MX-Board Owner) Posts 871 18 Mar 2012 11:42
| The softcore is soon Superscalar.:) Gunnar and Jens are working overtime:))
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Claudio Wieland Germany
| | (Natami Team) Posts 706 18 Mar 2012 11:43
| adrian browne wrote:
| ^^ In recent years you had subpar ports of 360 games to ps3.Dodgy textures,stuttering framerates,poor graphics,improper controls.Later things improved though some of this was due to the ps3 being a difficult machine to work with also.You could say that DLC, stands for (Devil leveraging cost's? or downloadable content.Hah.DLC and game extras are the modern equivalent of of fleecing the customer. Even though the cd32 and such had mostly just ported a500/a1200 games the new equivalent modern trend is endless sequels like resident evil.
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No, DLC means Demented Low quality Crap.
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Thierry Atheist Canada
| | Posts 1830 18 Mar 2012 12:05
| adrian browne wrote:
| ^^ In recent years you had subpar ports of 360 games to ps3.Dodgy textures,stuttering framerates,poor graphics,improper controls.Later things improved though some of this was due to the ps3 being a difficult machine to work with also.You could say that DLC, stands for (Devil leveraging cost's? or downloadable content.Hah.DLC and game extras are the modern equivalent of of fleecing the customer. Even though the cd32 and such had mostly just ported a500/a1200 games the new equivalent modern trend is endless sequels like resident evil.
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The ONLY thing the CD32 had over an A1200 was an Akiko "dongle", well and the CD-ROM "out-of-the-box" functionality. It also had a port for anything someone might come up with, but an MPEG decoder on it's own COST A FORTUNE! And in which case forced you to choose between a 68030 accelerator and the MPEG module.... and there was NO hard drive option either. :-(((NatAmi will fix ALL OF THAT except for the lack of 5 serial ports and 2 parallel ports. :-((( (4 joystick ports would be AWESOME too. M.U.L.E. anyone???) Does anyone, I mean ANYONE here know someone that boots up windows xp, vista, or 7 and code a game in their spare time? Even when I wasn't coding in AMOS I was writing ADOS script files. I think that the majority of NatAmi owners initially WILL be coders, and it'll be SOOOOOO COOOOOLLLL!!!!
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