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Welcome to the Natami lounge.
Meet new AMIGA friends here and enjoy having a friendly chit chat.

OK Teamers, Could Someone Show Us the Progress?page  1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 
Amiga Blitter
Italy

Posts 34
06 Feb 2012 10:49


Don't get me wrong, dudes, but would be really appreciated to see progress on hardware side, SAGA, Pauline, N050 and so on...
I know we are boring people. We are waiting for so long time... Please, post screenshots, video, sound samples and whatever.... we are eager to know how Natami is growing up.

Does a screnshot have glitches, the sound too? No problems...


Rune Stensland
Norway
(MX-Board Owner)
Posts 871
06 Feb 2012 11:12


Just a couple of pics of my number 7:
   
    EXTERNAL LINK     
    EXTERNAL LINK 
 
 
My full rev 6 Mc68060(with fpu mmu) is running stable at 100mhz without a fan. I have managed to boot at 110mhz

Amiga Blitter
Italy

Posts 34
06 Feb 2012 12:23


Drooling!

Thank you.
Is there any SAGA example?



Rune Stensland
Norway
(MX-Board Owner)
Posts 871
06 Feb 2012 12:28


Look at the screenshot again. This is not a AGA resolution. But SAGA.


Amiga Blitter
Italy

Posts 34
06 Feb 2012 12:32


Drooling again!.

Please, load an hi-res full color image.



Rune Stensland
Norway
(MX-Board Owner)
Posts 871
06 Feb 2012 13:01


Perhaps later. I don't bring my natami to work. :D

Michel Michel3105
Italy

Posts 13
06 Feb 2012 13:52


Thanks for the screenshots!...

I think that we who are not in the Team are hungry for every bit of news...

Thierry Atheist
Canada

Posts 1828
06 Feb 2012 14:28


What? Screen size of 1280 * .... 2048????

Oh, and, yes, yes.... Hungry Like The Wolf!!!!!!

Nixus Minimax
Germany

Posts 272
06 Feb 2012 14:31



I wonder what stuff we could see. Old software will appear mostly as old software running on a 100 MHz 060. Some demos would benefit because the chipmem bottleneck is now effectively removed. Perhaps those very late Amiga demos that seem to only run well on UAE set to be faster than any classic Amiga was (at least this is what I suspect they did for the videos) would show off some of the power of SAGA. I think The Black Lotus did some nice demos even in recent years.

I guess it shouldn't be too difficult to binary patch a demo to use a chunky mode and replacing the chunky2planar with a mere copy routine. But then demo coders use all sorts of non-standard screens.


Rune Stensland
Norway
(MX-Board Owner)
Posts 871
06 Feb 2012 15:16


The chipset still have compabillity issues and bugs. Thomas is busy fixing bugs, and the latest version of the chipset is not tuned for optimal performance.. Compability comes first.
 
My current setup use a 4gb CF card as a harddrive, an old amiga 1200 diskdrive an a a4000 keyboard. I also have mounted a 100gb drive that I use to transfer files. (mounting it in winuae). The cpu card is connected to a pc with a serial cable, so I can flash the patches (upgrades) in the serial monitor of natami. The system is quite stable, but there are issues here and there.. Overall I get the old amigafeeling back. I don't get the same feeling when I play with a IPad. :D
 
old is Gold;)
 

Nixus Minimax
Germany

Posts 272
06 Feb 2012 15:31



Please try this one:

EXTERNAL LINK 
:)



André Jernung
Sweden
(MX-Board Owner)
Posts 988
06 Feb 2012 15:38


Nixus Minimax wrote:

  Please try this one:
 
  EXTERNAL LINK 
  :)
 
 

Funny that you should ask. I have a video of my MX system running exactly that. Sorry about the crappy quality, it is a cheap digital camera in 15-fps-video-mode :)

EXTERNAL LINK 
There are some screenmode bugs, but otherwise it works fine.

Nixus Minimax
Germany

Posts 272
06 Feb 2012 15:44


André Jernung wrote:
There are some screenmode bugs, but otherwise it works fine.

Very nice indeed! Considering that the CPU goes through some useless c2p stuff, much nicer graphics should be possible with SAGA chunky screen modes.


André Jernung
Sweden
(MX-Board Owner)
Posts 988
06 Feb 2012 16:13


I took some screenshots of my Natami system with SGrab. It is currently running in SAGA planar modes, here in 1280x1024 (SXGA).
No RTG is involved, this is a 100% Amiga native mode and screen draggable.
 
WB with some tests and pictures (System runs a rev. 6 ceramic RC68060, currently clocked at 100MHz):
EXTERNAL LINK 
 
Rune Stenslands N68050-enhanched version of Asm-Pro in the very same native screenmode:
EXTERNAL LINK   
 
SGrab cannot capture the screen dragging, but you can see it in Runes photographs. Also, you might notice that not all RAM is accessed by AmigaOS. This is because changes are being done in the memory map and I am running a "failsafe" memory configuration. :)
 
Stay tuned for some SAGA copperbars or so (the worlds first? :) )

Gawain .

Posts 28
06 Feb 2012 17:43


Awesome work Team Natami, just wondering if 24bit color has been implented yet? 256 colors = 8 bit right?

Anyway I need to wipe up the drool puddle now ...

Evil Igel
Germany

Posts 154
06 Feb 2012 18:07


8 MB CHIP RAM!
I know this is just a little sneak of the peak but... 8 MB CHIP RAM, Dude!! :-D

Rune Stensland
Norway
(MX-Board Owner)
Posts 871
06 Feb 2012 18:15


Chipram is configurable.

CLICK HERE 
Workbench is currently only in 8bit because we don't have a licence to Cybergfx/Picasso sourcecodes. All functions of graphic.library has to be rewritten to chunky. This has already been done in AROS. This limit is only in software.

Rune Stensland
Norway
(MX-Board Owner)
Posts 871
06 Feb 2012 18:24


Nixus Minimax wrote:

      I guess it shouldn't be too difficult to binary patch a demo to use a chunky mode and replacing the chunky2planar with a mere copy routine. But then demo coders use all sorts of non-standard screens.
     

     
      Modern amiga Demos doesn't have a problem with slow chipmem. The Mc68060 is able to work in paralell (cache/registers) with the chipmem buswrites. Sometimes the c2p convertion is done fastmem->fastmem, and the slow chipmem writes are pipelined into a matrix multiplier or a txturemapper.
     
      With proper code the Mc68060 can do cached FPU+CPU+datacache operations in parallell with chipmem writes. With superscalar mode and good knowlegde of memory pipelining a handwritten assembly loop get's alot faster than the C compiler.
   
    The amigascene is not dead: Here is a 2 month old demo:
   
    EXTERNAL LINK     
    It renders realtime on a 640x200 Ham8 screen

André Jernung
Sweden
(MX-Board Owner)
Posts 988
06 Feb 2012 19:06


Gawain . wrote:

Awesome work Team Natami, just wondering if 24bit color has been implented yet? 256 colors = 8 bit right?
   
Anyway I need to wipe up the drool puddle now ...

 
To clarify this further, Natami has 24-bit in chunky modes.
As Rune said, there are no RTG drivers yet, and thus they are currently not settable in the OS (but by HW banging).
 
But in planar modes, Natami still has 8 bitplanes like a Classic AGA Amiga, so here up to 8 bpp is possible, depending on how many bitplanes you use. As you can see, the highres SAGA planar modes work just like any other planar mode on a Classic.

Marcel Verdaasdonk
Netherlands

Posts 3975
06 Feb 2012 19:19


I recall a thread about HAM10 how did that adventure go?

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