| What Games Would the Natami Be Powerful Enough For | page 1 2 3 4
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James Stewart United Kingdom
| | Posts 8 15 Dec 2009 02:25
| Hi all amiga friends, I have been an Amiga user since the dawn of time ie Amiga 1000 in 1985 to commodores dimise. I still use my towered blizzard 1260/66mhz rev 6 machine with fast ata card, 64mb memory and 20gb HD. It will let me do alot of everyday tasks and i use it to play alot of my mp3s not to mention aga demos that really showed what the amiga could do if you had the hardware. I prefer AmigaOS to windows as to me it has allways been more user friendly and i can get things done fast without the use of dreaded windows swapfiles which slow things down. I am really looking forward to the next generation AMIGA Natami and will purchase one as soon as they are available. I am wondering will the natami let me run, for example alien breed 3d with superaga support at faster speeds, i realise that new librarys and opengl drivers may have to be written for natami to take advantage of this and i hope this could be done. There are many other 3D games i used to play on my amiga such as breathless, nemac 4, trapped 1 & 2, quake, doom 1 & 2 (developers said it couldn't be done but amiga proved them wrong. How about a port of duke nukem 3d with superaga support, ACE!!!!!! Thanks to all the team members for bringing this wonderful computer back to life and i look forward to reading more updates soon.
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Erik Bauer Italy
| | Posts 301 15 Dec 2009 10:31
| Looking around the net and reading those forums I'd say Natami will be powerful enough for 2D games like: - Muramasa Daemon Blade - Wario Shake Land - Baldur's Gate / Icewind Dale - Diablo II - Nox Or for 3D Games like: - Quake II - Homeworld - Maybe Unreal 1?
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Guillaume Michalakakos France
| | (MX-Board Owner) Posts 454 15 Dec 2009 11:49
| I quote a part of the "Questions+Answers" section : "Would games like Half-Life or Quake be possible on Natami? The Natami is powerful enough to run games like Half-Life 1, Robin Hood, Age of Empires, and Quake 1,2,3. The Natami is not powerful enough for games like Quake 4."
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Erik Bauer Italy
| | Posts 301 15 Dec 2009 14:17
| Mmmm... Quake 3 engine level means Return to Castle Wolfenstein... That would be neat. But, don't think bad about me, I'm not expecting NatAmi to be powerful enought to run Q3Engine games but if it will, even better!I'm mostly excited about NatAmi for it's capability to instill new life in Hi-Tech 2D games. The things I'm most expecting from NatAmi are 2D Shooters, Platforms and Fantasy Fighting games in the style of R-Type, Superfrog, Castlevania, Ghouls'n'Ghosts but done with better GFX and Effects, maybe mixing some 3D effects with tons of animated bacgkrounds, super animated bobs, wonderful skyes (Amiga was famous for the sky rendering in 2D games). Try to imagine a NatAmi version of a game like Thanatos for Spectrum or Agony...
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Guillaume Michalakakos France
| | (MX-Board Owner) Posts 454 15 Dec 2009 15:00
| I remember "quake 3 : arena" was running very fine on an imac G3 400mhz with an ati rage pro 128 8vram and 128Mo PC100 ram (on mac os 9). The minimum config (on mac) was a 266mhz G3, any ati rage pro, and 64Mo of ram. So I believe Natami is powerfull enough to run games like quake 3.
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Marcel Verdaasdonk Netherlands
| | Posts 3975 15 Dec 2009 15:11
| Erik you forgot this one. ;) Starcraft. One of the better games Blizard made. Fallout 1 and 2 would be in these parameters. I think with the current chipset most if not all 2d games would be able to run. As for Tami her specs are sweet but i am not sure what to expect at all. If it can blow the TNT2 clear out of the water, that would be cool.
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Dave DyLucke Espania
| | Posts 64 15 Dec 2009 15:13
| The problem with Quake 3 is not the CPU but the GPU, my MacMini 1,42ghz has some trouble to run it decently. As i posted a year ago, if the SuperAga chipset achieves a computing power similar to a NEC Power VR2 (Dreamcast) we will be able to see very nice games and stuff on the Natami. Power VR2 is able to move around 3million textured polys with light sources. Far away from the power of a PS2, but more than enough for a nice gaming experience. Unreal and Quake3 are on Dreamcast, and the main problem they had is the lack of RAM available for huge maps, and the low speed cd access. If Natami matches Dreamcast on GPU performance, we will have a very interesting and competitive machine, since it will not suffer the RAM/Data access speed limitations the console had.
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Erik Bauer Italy
| | Posts 301 15 Dec 2009 15:23
| Blowing a TNT2 would not just be cool but AWESOME! But I'm not expecting that (Again, just because I do not want to have too much expectations). Yeah, there are PLENTY of excellent 2D games that would be able to run on a NatAmi. But what I really want is 2D gaming concept to come back for good, maybe pimped with 3D effects. I'm talking about these: EXTERNAL LINK EXTERNAL LINK EXTERNAL LINK EXTERNAL LINK EDIT:After reading a bit of Wiki I'd say expecting PSP quality games can be a goo high aim for us. Clockrates for the two machines are similar, maybe the PSP has a bit more horsepower but NatAmi RAM access will be faster. But maybe I'm just misunderstanding things.
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Dave DyLucke Espania
| | Posts 64 15 Dec 2009 17:10
| PSP has a power really close to the PS2. DC is less horsepowered, and we could expect achievable. Believe me, it has enough horsepower for a lot of stuff. However if SuperAGA + CPU can't get close to this performance, we can always think about a mixed 2D 3D technique for some interesting gaming. Examples: EXTERNAL LINK EXTERNAL LINK EXTERNAL LINK And i'm sure Natami will be able to do more than these.
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Asaf Ayoub United Kingdom
| | Posts 332 15 Dec 2009 18:29
| nice games ! I hope eventually we get these quality games :-) EXTERNAL LINK They made one or 2 amiga games..
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Gunnar von Boehn Germany
| | (Moderator) Posts 5775 15 Dec 2009 19:57
| Asaf Ayoub wrote:
| nice games ! I hope eventually we get these quality games :-) EXTERNAL LINK They made one or 2 amiga games.. |
Yes, Robin Hood is an excellent game. I think at wa voted the best AMIGA game 2 years ago.As you might know, I was one of the people porting it to AMIGA/MorphOS. :-) I know the source of the game pretty well and I'm sure that this type of game will run nicely on NATAMI. The game performed a bit slowly on the Pegasos/G3. I'm sure it will run much better on the NATAMI though.
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Gunnar von Boehn Germany
| | (Moderator) Posts 5775 15 Dec 2009 22:17
| Dave DyLucke wrote:
| Power VR2 is able to move around 3million textured polys with light sources.
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3M Texture polygons: - Is the 3M, the best possible score or average score? - What size are the polygons? Is this for the standard size of 50pixel? - What type of texturing? Is this just next-best, or with bilinear filtered? - Are these opaque polies or with alpha? - Is this with Anti-aliasing or without? - What type of light source is this? - Is this with flat shading, gouraud shading of phong shading? For a proper comparison we need a bit more details IMHO
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One Thousand USA
| | Posts 832 15 Dec 2009 23:27
| As Erik Bauer said earlier, I also think high tech older style games would be good. I think a good model is the New Super Mario Brothers for Wii. In other words, plays like an old style game but uses sweetness of a 3D world for visuals.
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Asaf Ayoub United Kingdom
| | Posts 332 16 Dec 2009 02:13
| @Gunnar This is great news ! I did not know you one of the porters. Thats good. But some of the games on the site have quite high processor requirements. It would be interesting to know why such high processor requirements and whether some sort of hardware acceleraion or optimizations could be done. I have not seen any porting tutorials to show where optimizations can be done. This could help others get some ports done too. I would be interested to know if SDLBasic has good performance/quality for making games. cheers
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Joel Edberg Sweden
| | Posts 59 16 Dec 2009 06:34
| Dont forget Dungeon Keeper 1 and 2. EXTERNAL LINK
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Gunnar von Boehn Germany
| | (Moderator) Posts 5775 16 Dec 2009 07:37
| Asaf Ayoub wrote:
| But some of the games on the site have quite high processor requirements. It would be interesting to know why such high processor requirements and whether some sort of hardware acceleraion or optimizations could be done.
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Oh, this is easy to explain. The games don't need high CPU power - what the games need is a little memcopy power. But memcopy is not a value that "normal" users understand. Most of the games need about 100 MB GFX. But on the platforms where they run GFX card with more than 100 MB are not common. Therefore the games are compiled to keep the GFX in fast-mem and to copy them on the flight to the GFX Card. What the games need is about 150-200 MB/sec memcopy performance. But writing this on the BOX is difficult to understand for jeo average customer. Therefore the manufacturer wrote on the Box the CPU-MegaHerz which is typical for a system with such memcopy performance. Or in other words: The Natami has higher fastmem to chipmem throughout then any other AMIGA. Its better than G3 or G4 PPC AMIGAONE or PEGASOS. This means the games will fly on the Natami. Also the Natami has enough chipmem to hold the whole game in chipmem. The NATAMI/AMIGA Blitter is a lot faster than G3 and G4 CPU in copying memory. Running most these games will be not problem on Natami. :-)
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Guillaume Michalakakos France
| | (MX-Board Owner) Posts 454 16 Dec 2009 08:38
| And why not a wesnoth port EXTERNAL LINK And a deluxe version of traps 'n treasures ? EXTERNAL LINK I LOVE this game ^^Desert strike deluxe, etc We can all imagine.
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Guillaume Michalakakos France
| | (MX-Board Owner) Posts 454 16 Dec 2009 08:44
| Gunnar von Boehn wrote:
| Asaf Ayoub wrote:
| But some of the games on the site have quite high processor requirements. It would be interesting to know why such high processor requirements and whether some sort of hardware acceleraion or optimizations could be done. |
Oh, this is easy to explain. The games don't need high CPU power - what the games need is a little memcopy power. But memcopy is not a value that "normal" users understand. Most of the games need about 100 MB GFX. But on the platforms where they run GFX card with more than 100 MB are not common. Therefore the games are compiled to keep the GFX in fast-mem and to copy them on the flight to the GFX Card. What the games need is about 150-200 MB/sec memcopy performance. But writing this on the BOX is difficult to understand for jeo average customer. Therefore the manufacturer wrote on the Box the CPU-MegaHerz which is typical for a system with such memcopy performance. Or in other words: The Natami has higher fastmem to chipmem throughout then any other AMIGA. Its better than G3 or G4 PPC AMIGAONE or PEGASOS. This means the games will fly on the Natami. Also the Natami has enough chipmem to hold the whole game in chipmem. The NATAMI/AMIGA Blitter is a lot faster than G3 and G4 CPU in copying memory. Running most these games will be not problem on Natami. :-) |
So a natami will be faster in games than a mac mini G4 running MorphOS ?
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Thierry Atheist Canada
| | Posts 1828 16 Dec 2009 08:44
| IF NatAmi makes it possible to do games like Diablo 1 and 2, and Quake 2, and play them smoothly, that means that a HUGE amount of games, QUALITY games are possible that even TODAY'S gamers would play!!!!!!! And, it would play them LIKE A CONSOLE!!! NatAmi is in a position to CONQUER!!!!!!
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Gunnar von Boehn Germany
| | (Moderator) Posts 5775 16 Dec 2009 09:29
| Michalakakos Guillaume wrote:
| So a natami will be faster in games than a mac mini G4 running MorphOS ? |
I don't have a Mac-Mini. So I can't give proper statement for this. My uneducated guess is that an Mac-Mini might be better designed than an A1? But I do have a Peg-G3 and a Peg-G4. So I can answer for those. For some sort of games the Natami is certainly faster than the Peg and than the A1.
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