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What Will You Be Using the Natami For?page  1 2 3 
Andreas G. Szabo
Germany

Posts 134
18 Nov 2009 21:18


well thierry, you re right!

Michael Ward
USA

Posts 234
18 Nov 2009 23:11


Thierry,
 
  Early learning benefits any child. Hence my continued interest in making 'programs' for her to watch. Though not speaking words, she does recognize and verbally comprehend about 25. This isn't being gifted in my opinion - any child can be this way. Scala doing these programs for her quite well at the moment. I could not do what I need by using a crappy mainstream office type product so Amiga got the nod because it simply creates the results I require. It is an added benefit that it is Amiga from the hobby side of the equation.
 
  Amiga already doing nearly everything I require from a basic family computer (my needs are fairly basic). If I need more then a seperate PC system is employed.
 

P. Love
USA

Posts 45
19 Nov 2009 02:15


What Will You Be Using the Natami For?

Everything.....

Rafael Rafafredd
Brazil

Posts 21
19 Nov 2009 03:09


I'm not really an amigan. I never owned one myself in fact. But I've seen it working over the years many times, mainly for 3D graphics and animation, and video editing. I used to love 3D graphics and video editing back in the early 90's. Video Toaster on A4000 was the lead (not counting SGIs...)! But I could never afford one in the time.
 
  Anyway, I'm in fact a musician. I do not do any video and 3D work anymore. I did it on the PC also back in the bay, because that's what I had on hand. And it did it really well, if you used the right tools. I mean, 3D Studio and Topaz Pro. Autodesk Animator was also cool to play with, but not that specialized. Those were pretty neat writen softwares even a 13 years old kid with a simple 16Mhz 386 PC could do wonders with. I still miss my DOS BOX! The simplicity and the velocity! All that was missed with the advance of Windows.
 
  Nowadays, almost twenty years later, I work with audio and music recording on the studio as well as film music composition and orchestral sampling. I've been researching lots of operating systems for music production and also teaching. The main problem is that I do love every platform I was able to reach :) ... Each one of them has something different to offer for the music and audio professionals. I love my older G4 Macs for music with Protools MIX, and prefer OS9 over OSX (can you believe it?) and also I love LINUX, Jack and Ardour for music production (did you take a look at the LINUX audio community? This is crazy what these guys are doing) and also the ... well... Windows 98 and XP operating systems!! At least for audio, windows can be very fast and interactive to work with (if configured right - read - wipe out stuff!). And some tools, like Cakewalk Sonar, are just plain fantastic (specially for MIDI work this is the best by far), and only run on Windows. I have also tried the mighty OS called HAIKU, a continuation of the BEOS legacy, and it's wonderful, with lots of nice applications for music making that you find only there! I only have the pleasure to deal with AmigaOS myself through simulations running on my LINUX and my Windows PCs and servers.
 
  Something I have to tell you, is that I don't want NATAMI to come with eight XLR inputs on board. I think this is a really RIDICULOUS and bad idea for a computer that will be used for games, programming or home use mainly. A port of something like OSS or even better ALSA from LINUX would make the NATAMI compatible with many many audio interfaces that offers what professionals really need, like digital clock and audio I/O and good AD/DA audio converters and such. let the music professional choose what he wants to use here.
 
  All that said, I'll buy a NATAMI if it's under $500 just because I would like to try it for music making! Just because I love finding out about what other platforms and operating systems serving musicians have to offer. I'm really curious about how NATAMI will handle professional studio situation or as a personal studio musician tool. I love to try new operating systems and see how the features and usability interfere with everyday musical work. And Amiga OS seems just perfect for a fast user experience when working with music. Maybe one day NATAMI will be my first go to machine for many things over MAC, Win, LINUX and HAIKU. Who knows?
 
 
  But for what I do, I really need professinal audio software, not those simple trackers, I'm afraid.
 
  I still ave that old atari ST for MIDI. HEHE. It's a MIDI clocker monster! I wonder how natami will do on that.
 
  In the very AMIGA WAY, could we use SUPERAGA for audio DSP and synthesis? That would be nice and crazy!
 
  Unfortunately I don't think I can add anything to the NATAMI comunity in terms of programing adn etc... i'm not really a computer guy. I'm an audio and music guy. But if you have any questions about audio options on the NATAMI and wich way to go to get audio professionals and musicians interested in this platform, I have plenty of things to say.
 
  Also, I do have CRAZY GOOD ideas to make the most simple GUI for a multitrack and full featured yet simple and easy to use audio/MIDI recording and editing application. If there is any programmers interested in writing something for the natami, please, let me help making the most fast and interective to use music making software. This alone could bring LOTS of attention to the NATAMI HARDWARE from the music and audio comunity. Maybe we could use some audio enginefor the older AMIGAS that is already done and start from there to make it. Sometimes when I'm using all this audio software, I ask myself why in the world programmers likes to make the users click the mouse button so many times to realize simple audio operations :( ... That's the point when working fast and everyday with music as a day job. FEW mouse clicks = faster and easier editing and MUCH MORE PLEASURE when working. Pleasure is really important when working with music. Why don't the big giants in audio software can't see this simple equation??? I ask this question myself every single day. FEWER mouse clicks = BETTER user experience. Simple as that. And I do have crazy yet simple ideas for achieving it. I keep imagining that with an operating system as simple, fast and direct as the amigaOS. That would be a BOMB in the audio comunity!
 
  Anyway... Too many words.

Andreas G. Szabo
Germany

Posts 134
19 Nov 2009 07:35


> If there is any programmers interested in writing something for the natami, ...
    >And I do have crazy yet simple ideas for achieving it.
   
    As far i can see operating system for natatmi would be os 3.9? In 3.9 the reaction gui is missing a lot of features that it has on os4.0 and later. either some people would like to code more reaction-classes for os 3.9 or you could use my gui "OpenXUI". see EXTERNAL LINK which is also built of classes and objects. if you can code asm in an os-friendly manner (no demo coding) you are invited to contribute some classes to it as far you need them for your projects. the "ox" and i will help ya.
   
    Andreas

Marcel Verdaasdonk
Netherlands

Posts 3976
19 Nov 2009 12:05


Okay let's get some facts straight.

What Thierry said about needing 8MiB Flash to have AOS boot from the board is bull, Early A1000 Had two floppy's one kickstart one AOS.
so 1.76MiB per floppy i don't come over 4MiB.

A Amiga can do MIDI too the A500 has in it serial connector a few MIDI connections.

PAULA has a full ADC/DAC.

@Andreas what is OpenXUI exactly?
I am asking this because the GUI is very important in the amiga experience.
What is the difference between OpenXUI and AOS patched with AFA?

And now all back to topic please (/offtopic)

Andreas G. Szabo
Germany

Posts 134
19 Nov 2009 12:22


the openxui (open source external user interfaces) short "ox" ist a new frontend system coded by me in 68k assembler especially for programs written in assembler and therefore targeting natami.
 
  from the readme:
 
  XUI is neither written in c++, nor better than some other piece of software. my plans were that it should run on ALL amiga systems and compatible OSes starting with os3.0 with full speed because it is coded 100% in 68k assembler. XUI is custommade for programs written in 68k and my new plans are MAYBE to taylor it especially for the "natami" plattform by using its new fast 68050 instruction set!
 
  xui is not meant as concurrence for anything and it is not better. its independent and started as an educational just for fun project or 'ego booster' that now may become useable by others.
 
  Why 68k asm? Why not, the user cannot see a difference and it runs on all amiga. Coding 68k asm as seen from ppc amigaos 68k emulator is an interpreter language like Java, but much faster.
 
  Writing a GUI-System is THE "Hello World" on Amiga. Every Coder once must do it. :-)

George Mystiloglou

Posts 295
20 Nov 2009 14:58


Hmmm... I've been using Amiga for video (genlock) work from 1990 to 2004. I always complained about the lack of more chip ram and the slow speed of AGA. Having in mind that I still have my Genlocks, I will probably use NatAmi for video work. Shame there is no SDI genlock in the market though...

Amiga Ppc

Posts 246
20 Nov 2009 15:19


I will use it to play all those beautiful RTG CDROM based games that I couldn't play on AGA 1200 machine....

and possibility of using ADF images is tempting also.

But I would love to see NATAMI in custom created case (like Minimig) with logo and keyboard for it. That gives Amiga look and feel for me...

Alexander Moon
Denmark

Posts 33
22 Nov 2009 11:34


amiga ppc wrote:

 
  But I would love to see NATAMI in custom created case (like Minimig) with logo and keyboard for it. That gives Amiga look and feel for me...

Yeah, a Natami board in a PC enclosure, just doesn't seem right:)

Come on people, there must be loads more of you, that have special (or general) purposes in mind for the Natami? Please post:)

Andreas G. Szabo
Germany

Posts 134
22 Nov 2009 12:30


> Please post:)

as i wrote i am into coding 68k asm. the natami would be a big proof for me to know that coding 68k makes sense.

Gunnar von Boehn
Germany
(Moderator)
Posts 5775
22 Nov 2009 13:42


Andreas G. Szabo wrote:

> Please post:)
 
  as i wrote i am into coding 68k asm. the natami would be a big proof for me to know that coding 68k makes sense.

Yes - is the revival of 68K coding virtues.


Alexander Moon
Denmark

Posts 33
23 Nov 2009 10:16


Gunnar von Boehn wrote:

 
  Yes - is the revival of 68K coding virtues.
 

Which is one of the main reasons I wanted to get back into coding on the Natami. Back in the day, I found it much easier doing 68k assembler, than getting into all those PC APIs (DirectX for example), so I never did. Don't know why, but even coding custom 486 graphics routines in assembler seemed less involved, than DirectX. Bare in mind that this was when most games were still running in VGA under DOS, which is a no-no today, though :) Then came all the different pieces of hardware that you had to account for. Irdk...

Now, that 68k window is opening again.

Rafael Rafafredd
Brazil

Posts 21
23 Nov 2009 14:44


Alexander Moon wrote:

 
  Yeah, a Natami board in a PC enclosure, just doesn't seem right:)
 
 

 
  I'm not against a Natami enclosure, but kepp in mind that there are all kinds of "PC" enclosures nowadays. All colors, sizes, designs, really. Also, I'm not a big fan of the minimig case thingie. I like full steel or at least aluminum cases for proper shielding for any electronic devices.
 
  Personally, my NATAMI will lie in a rack case.

Chris Sanz
USA

Posts 122
23 Nov 2009 19:18



If Natami works as I hope I will shelf my A2000+ and the A4000T and Have a 3 tier system. Natami for low power apps, A1XE OS4.1 For heavier apps, and a higher end XP games machine.

Something right for every app to be power wise.

Chris

Marcel Verdaasdonk
Netherlands

Posts 3976
23 Nov 2009 22:58


... i am not sure if you could call Natami low power besides power use.

That is to refer bandwidth, not clockspeed.

Fabian Nunez
USA

Posts 312
24 Nov 2009 00:27


Gunnar von Boehn wrote:

Andreas G. Szabo wrote:

  > Please post:)
 
  as i wrote i am into coding 68k asm. the natami would be a big proof for me to know that coding 68k makes sense.
 

 
  Yes - is the revival of 68K coding virtues.
 

When you put it like that, it reminds me of a monk walking barefoot and wearing a sack because he wants to be pure :P


Chris Sanz
USA

Posts 122
24 Nov 2009 01:57


Marcel Verdaasdonk wrote:

... i am not sure if you could call Natami low power besides power use.
 
  That is to refer bandwidth, not clockspeed.

Hi,

Exactly. Lowest power consumption for the task at hand, what ever that may be at the time anyway.

Chris

Ayodele Stephenson
USA

Posts 83
24 Nov 2009 02:55


@Alexander Moon

I will use the Natami for General purpose uses... for one I would like to use some of the aga software that I could never use in the past.  Most of all it will be good to have a Modernized Amiga... I think we have something special that can blossom into more then just a hobby, but it will take time & new Software to make a big wave.

Thierry Atheist
Canada

Posts 1828
24 Nov 2009 09:41


Ayodele Stephenson wrote:

@Alexander Moon
 
Most of all it will be good to have a Modernized Amiga... I think we have something special that can blossom into more then just a hobby, but it will take time & new Software to make a big wave.

Yes, but, when it's EASIER to code, more happens!!!!

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