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Where Are the Demo Crews of the Past?
Dragon 66
Netherlands

Posts 14
05 Jun 2011 10:08


It would be fantastic if we could contact as much oldskool demo groups as possible they are my heroes where are they?



André Jernung
Sweden
(MX-Board Owner)
Posts 988
05 Jun 2011 10:13


Start out with pouet.net ;)

Carsten Roth
Germany

Posts 39
05 Jun 2011 15:31


I think most of the talented people out there are remained loyal and have turned their hobby into a career as a programmer or designer.

The question is, is there still a connection to their former passion or hobby amiga !?

I for one would answer this question with yes, the hard core who stands behind the project natami (as a example)for me is a proof that it could be so.


Dragon 66
Netherlands

Posts 14
05 Jun 2011 16:22


i just wonder what happened to all these people,the project natami team is unreal.it is a question of time for the natami to become demo king again i suppose.

J Grant
United Kingdom

Posts 15
05 Jun 2011 16:43


I too would love to see MANY of the oldskool demo crews get thier hands on Natami
with so much power compared to the A500 combined with thier talent the possibilites could be stunning!
I cant wait for the Natami category to take over at the big demopartys!
I dont think it would take long for the Amiga demos to compete with the PC

I am looking forward to trying ALL the demos released since the mid 90`s on compatable HARDWARE
rather than WinUAE. Dont get me wrong, WinUAE is great but real electronics cant be beaten!

I hope to see messages in this thread from Oldskoolers that are interested in picking up from where
they left off.. I imagine MANY have children nowadays, new blood to compete with fresh ideas perhaps? Time will tell

Only Natami makes it possible :)

Shayne Fotheringhame
Australia

Posts 23
05 Jun 2011 17:12


Indeed :)
A lot of oldskool ami sceners can be found on bitfellas.org

Asaf Ayoub
United Kingdom

Posts 332
05 Jun 2011 21:30


Anyone need any Cracktros sources ?

Does anyone want to re-create the original Amiga Classics in 24bit ?

oldies
EXTERNAL LINK 
site: cyberpingui.free.fr
EXTERNAL LINK

Megol .

Posts 672
06 Jun 2011 20:27


J Grant wrote:

I too would love to see MANY of the oldskool demo crews get thier hands on Natami
  with so much power compared to the A500 combined with thier talent the possibilites could be stunning!
  I cant wait for the Natami category to take over at the big demopartys!
  I dont think it would take long for the Amiga demos to compete with the PC
 
  I am looking forward to trying ALL the demos released since the mid 90`s on compatable HARDWARE
  rather than WinUAE. Dont get me wrong, WinUAE is great but real electronics cant be beaten!
 
  I hope to see messages in this thread from Oldskoolers that are interested in picking up from where
  they left off.. I imagine MANY have children nowadays, new blood to compete with fresh ideas perhaps? Time will tell
 
  Only Natami makes it possible :)

Remember that many of the active sceners want to have the limitations of old, well known hardware. Look how many demos was released on the C64DTV vs. C64 since the release of the former.

Current PC demos are mostly coded towards the GPU so it will be hard to "compete" with them. Gunnar have shown repeatedly what he thinks about software rendering on the Natami and the (to be implemented?) graphics acceleration have no shader support.


Ceti 331
United Kingdom

Posts 282
12 Jun 2011 18:08


I did some oldschool demos 'back in the day' with a couple of schoolfriends, but not really famous ones. Was always much more into 3d and bits of games than pure demos. I did end up in the games industry.
 
  I still really miss the 'unobfuscated' environment of the amiga. I'm sure there will be some die hards who will do natami demos ... but to me it does seem a bit too contrived :) shaders will get all the passionate graphics coders attention.
  But I was just thinking very recently how it's just not the same, doing graphics through GL or D3D.
 
  Doing some crossplatform graphics tools I recently had a stubborn urge to support a "software render" debug path for minimized dependancies..  sounds completely insane to a modern graphics programmer who probably just cuts & pastes Microsoft samplecode ... but comes right back to having cut my teeth in such a raw environment as the Amiga: I just find it frustrating to depend on an external library to get something onscreen.
  Yes, I definitely miss the main program being in the same memory space as the framebuffer... and I was just commenting to another games coder about how we used to do profiling using colourbars!
 
  I think the amiga was unique in history...
  I imagine today linux, android (ARM environment ) might appeal to the types who thrived on the amiga.

I dont miss bitplanes though :) good riddance. genuine mistake with AGA, and the machine deserved to die for that fatal wrong turning.

Wojtek P
Poland

Posts 1597
19 Jun 2011 11:48


ceti 331 wrote:

    I imagine today linux, android (ARM environment ) might appeal to the types who thrived on the amiga.

I don't see really ANYTHING in common between android, linux and old amiga

Ceti 331
United Kingdom

Posts 282
02 Sep 2011 01:29


Wojtek P wrote:

      I don't see really ANYTHING in common between android, linux and old amiga
     

     
    [1] linux has the spirit of computing being fun in the same way as the old amiga. Showing your latest customized linux desktop to someone who uses windows only might remind you of showing your amiga desktop to someone who had only used primitive microsoft UI back in the mid 80s.
  i think i'd get more of a retro kick with an amiga-styled layer in linux (like amiwm).  I was using 'windowmaker' lately and someone commented that it reminded them of the more recent amiga desktops :)
     
    [2] android/arm platform ? some months ago I attended a conference for indie game developpers, some of whom went right back to making games in the Amiga days starting out as small operations 1-4 man teams making iPhone/Android games. games where 1 man does all the code+art ...
   
    [3] amiga came out when GUI was 'new', it had a great innovative interface as well as being a gaming machine.
    Now we have Tablets providing new user-interface experience i.e. touch on a big portable screen, which are also game machines..
   
   
    Its' the spirit of creating on tech being fun, and the tech itself being fun that I find similar, I'm personally finding the ARM/tablet territory appealing for these reasons. What it is that made me love the amiga all those years ago gets me enthused about these platforms :)
   
    I undersand that the low-level direct hardware access is not there.. but i can't see many people caring as much about that today with hardware moving so much faster now, so many chipsets with similar capabilities.
 
  Something like AROS interests me, has anyone ported that onto an ARM tablet :)

posts 11