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Can You Run This Test On Your AMIGA?page  1 2 
Gunnar von Boehn
Germany
(Natami Team Member)
Posts 3738
20 Feb 2010 10:55


Hello Everybody,
 
 
If you have a "real" 68k AMIGA then it would be nice if you could download this small program and run it:
CLICK HERE (size 600KB)
 
The program does require 020 or higher, CyberGFX and some MB Fastmem.
 
The program will print our some FPS numbers.
The test pattern will change after 30 seconds and should give a different (lower) result.  After another 30 seconds the test pattern will switch back.
 
It would help me if you run this on your real AMIGA and post your average lower and high number.
 
Please post also what CPU (030/040/060) you have got.
 
 
Many thanks in advance!
 
 
As info: The testprogram is our new game 194x-Deluxe including all routines, Enemy-AI, collision detection and so on.
But does not include the images files as they are just huge.
 
Cheers
 

Christian Kummerow
Germany

Posts 171
20 Feb 2010 14:30


Gunnar von Boehn wrote:

  It would help me if you run this on your real AMIGA and post your average lower and high number.
   
  Please post also what CPU (030/040/060) you have got.
   
 

 
  hello,
 
  With what do you test this exe? A Natami Emulation without a MMU?
  I see this comming, it produces Enforcer Hits without end.
  I have to disable Cyberguard to get real values.
  Does this Programm have a end? I leave it running for several minutes now, it dont stop.
 
  I have a 68060RC60 at 60 MHZ.
  The lowest Number is 60, the highest Number is 689 both
  FrameFaktor:0.
  FrameFaktor:1  108/231
  FrameFaktor:3  257
  Of 3 only 1 Result, none of 2, what ever this is :)
 
  Oh, now its gets much faster, its 1136/3901 FF=0

Uwe Pannecke
Germany

Posts 2
20 Feb 2010 14:51


Hi Gunnar,

Amiga3000D here with CyberstormMKII 68040/40, RetinaZ3 and some RAM.

Results:
It begins with
FPS:  224  FrameFactor = 0
FPS:    1  FrameFactor = greater then 0

after some minutes
FPS: 2774 FrameFactor = 0
FPS:  68 FrameFactor = greater than 0

After another few minutes the test pattern don't switch anymore, only the high frames are shown.
 

So long!

Uwe

Thomas Richter
Germany

Posts 699
20 Feb 2010 14:53


Gunnar von Boehn wrote:

Hello Everybody,
   
   
  If you have a "real" 68k AMIGA then it would be nice if you could download this small program and run it:
  CLICK HERE (size 600KB)
   
  The program does require 020 or higher, CyberGFX and some MB Fastmem.

Any chance for a P96 version? I don't have CGfx here.

Greetings,
Thomas


Uwe Pannecke
Germany

Posts 2
20 Feb 2010 15:09


Thomas Richter wrote:

Gunnar von Boehn wrote:

  Hello Everybody,
   
   
  If you have a "real" 68k AMIGA then it would be nice if you could download this small program and run it:
  CLICK HERE (size 600KB)
   
  The program does require 020 or higher, CyberGFX and some MB Fastmem.
 

  Any chance for a P96 version? I don't have CGfx here.

It is running also with P96 (at least an my A3000D :)).

So long!

Uwe 

Gunnar von Boehn
Germany
(Natami Team Member)
Posts 3738
20 Feb 2010 15:53


Thanks for testing to everyone.
 
 
Christian Kummerow wrote:

    I have a 68060RC60 at 60 MHZ.
    The lowest Number is 60, the highest Number is 689 both
    FrameFaktor:0.
    FrameFaktor:1  108/231
    FrameFaktor:3  257
    Of 3 only 1 Result, none of 2, what ever this is :)
   
    Oh, now its gets much faster, its 1136/3901 FF=0
 

 
I've a little problem understanding your results.
It should return 2 values FPS and FrameFaktor.
 
The testcase is actually a complete game with game routine, musivc etc but sound output disabled and video output disabled also.
 
The game will first show a title screen /animation.
After the title screen the game will switch into DEMO game play and play the game itself.
 
The game will also start playing if you press a key or mouse or joystick button.
 
During the "title screen" the FPS should be a lot higher than during the "game play".
 
Did I understand it right that you get 690 FPS during title and about 60 FPS during the "game"?

The testcase/game does not stop by itself but you should be able to break it with CTRL-C.

If you get 60 FPS for the game then this is quite all right.
I knew that my game routines are not optimized yet - but if we already reach 60 FPS then this good.

Christian Kummerow
Germany

Posts 171
20 Feb 2010 16:04


Gunnar von Boehn wrote:

  I've a little problem understanding your results.
  It should return 2 values FPS and FrameFaktor.
 
  The testcase is actually a complete game with game routine, musivc etc but sound output disabled and video output disabled also.
 
  The game will first show a title screen /animation.
  After the title screen the game will switch into DEMO game play and play the game itself.
 
  The game will also start playing if you press a key or mouse or joystick button.
 
  During the "title screen" the FPS should be a lot higher than during the "game play".
 
  Did I understand it right that you get 690 FPS during title and about 60 FPS during the "game"?
 
  The testcase/game does not stop by itself but you should be able to break it with CTRL-C.
 
  If you get 60 FPS for the game then this is quite all right.
  I knew that my game routines are not optimized yet - but if we already reach 60 FPS then this good.

You mean i should see a Screen or a Title or a Game? Than its something wrong with your Programm.
I get only a CLI with alot of FPS FrameFactor output Lines nothing more.


Matt Hey
USA

Posts 204
20 Feb 2010 16:08


No visible test screen here with P96, Mediator, and Voodoo4. P96 is supposed to have built in CGFX emulation but it doesn't always work 100%.

I got anywhere from 36 fps (once) to 459 fps (very common) on the first test and 3177-3199 fps on the second. CSMK3 68060@75MHz.


Gunnar von Boehn
Germany
(Natami Team Member)
Posts 3738
20 Feb 2010 16:10


Here (not on a Classic machine) the test looks somewhat like this:

About 15 print outs with a score like thisi
FPS: 700
FPS: 750
FPS: 700

Then 15 vlaues with a higher score of
FPS 1450
FPS 1400
FPS 1480

And then later about 15 values like this
FPS: 400
FPS: 360
FPS: 390

This is when the game actually runs ...

(Thinking about it now it was stupid of me to write the testcase like this ..)


Gunnar von Boehn
Germany
(Natami Team Member)
Posts 3738
20 Feb 2010 16:13


Christian Kummerow wrote:

You mean i should see a Screen or a Title or a Game? Than its something wrong with your Programm.
I get only a CLI with alot of FPS FrameFactor output Lines nothing more.

Yes, the testcase only prints out FPS in the CLI.
The testcase does not includes any real game gfx.
This is on purpose as the game GFX is 90MB for 1st level. :-)

But the testcase is actually the full game so it does all the calculations that the real game would do.
(Except the blitting but this all prepation for the blitting are done)



Christian Kummerow
Germany

Posts 171
20 Feb 2010 16:36


Gunnar von Boehn wrote:

Here (not on a Classic machine) the test looks somewhat like this:
 
  About 15 print outs with a score like thisi
  FPS: 700
  FPS: 750
  FPS: 700
...

It doesnt tell me at witch point it shows the Intro or
where is the Game play. You want the highest and the lowest
output or?
I can repeat the test:

FPS: 97  FrameFaktor=0
FPS: 656  FrameFaktor=0
FPS: 616  FrameFaktor=0
FPS: 587  FrameFaktor=0
FPS: 590  FrameFaktor=0
FPS: 593  FrameFaktor=0
FPS: 501  FrameFaktor=0
FPS: 437  FrameFaktor=0
FPS: 426  FrameFaktor=0
FPS: 422  FrameFaktor=0
FPS: 422  FrameFaktor=0
FPS: 417  FrameFaktor=0
FPS: 410  FrameFaktor=0
FPS: 417  FrameFaktor=0
FPS: 405  FrameFaktor=0
FPS: 354  FrameFaktor=0
FPS: 373  FrameFaktor=0
FPS: 415  FrameFaktor=0
FPS: 414  FrameFaktor=0
FPS: 408  FrameFaktor=0
FPS: 402  FrameFaktor=0
FPS: 406  FrameFaktor=0
FPS: 398  FrameFaktor=0
FPS: 409  FrameFaktor=0
FPS: 403  FrameFaktor=0
FPS: 408  FrameFaktor=0
FPS: 409  FrameFaktor=0
FPS: 401  FrameFaktor=0
FPS: 393  FrameFaktor=0
FPS: 388  FrameFaktor=0
FPS: 384  FrameFaktor=0
FPS: 390  FrameFaktor=0
FPS: 391  FrameFaktor=0
FPS: 390  FrameFaktor=0
FPS: 383  FrameFaktor=0
FPS: 386  FrameFaktor=0
FPS: 388  FrameFaktor=0
FPS: 386  FrameFaktor=0
FPS: 379  FrameFaktor=0
FPS: 382  FrameFaktor=0
FPS: 383  FrameFaktor=0
FPS: 390  FrameFaktor=0
FPS: 387  FrameFaktor=0
FPS: 376  FrameFaktor=0
FPS: 373  FrameFaktor=0
FPS: 381  FrameFaktor=0
FPS: 390  FrameFaktor=0
FPS: 392  FrameFaktor=0
FPS: 394  FrameFaktor=0
FPS: 393  FrameFaktor=0
FPS: 622  FrameFaktor=0
FPS: 690  FrameFaktor=0
FPS: 692  FrameFaktor=0
FPS: 693  FrameFaktor=0
FPS: 687  FrameFaktor=0
FPS: 691  FrameFaktor=0
FPS: 691  FrameFaktor=0
FPS: 694  FrameFaktor=0
FPS: 692  FrameFaktor=0
FPS: 689  FrameFaktor=0
FPS: 692  FrameFaktor=0
FPS: 686  FrameFaktor=0
FPS: 693  FrameFaktor=0
FPS: 353  FrameFaktor=0
FPS: 332  FrameFaktor=0
***Break
FPS: 333  FrameFaktor=0
speedtest fehlgeschlagen Rückgabewert 20

But there are alot more output without Break.

Gunnar von Boehn
Germany
(Natami Team Member)
Posts 3738
20 Feb 2010 17:10


Thanks Christian,

I interprete your results as the game routines are FAST on 68060.
Looks like we are about 5 times faster then we need to be.
And this is without code optimizations. :-)

This means I do not need to worry about code tuning and can fully focus on level setup and game play now.

Knowing this does help me a lot.
Thank you all.



Gunnar von Boehn
Germany
(Natami Team Member)
Posts 3738
20 Feb 2010 17:18


As small "thank you" for your testing work, here is a screen shot of what you did test, but this time with enabled Video out.
 

(The game screen is actually bigger - I did crop a big part away to fit the shot in the forum)

Dragon 66
Netherlands

Posts 10
20 Feb 2010 17:57


Gunnar,this looks very,very good,keep them going,cheers.

Gone Gahgah
Australia

Posts 224
21 Feb 2010 02:25


Pretty dam awesome!
Great artwork; and coding no doubt!

Thomas Richter
Germany

Posts 699
21 Feb 2010 12:01


Ok, here's the test result:

*** Crash! *****

And I was left in the debugger.

I get an access error almost immediately from accessing a message port that isn't there. Then I patched over it, and got another access error. At that time, I got tired of it.

Gunnar, with all the necessary respect, don't you think you should run something like MuForce for development???

Sorry, better luck next time,

Thomas


Gunnar von Boehn
Germany
(Natami Team Member)
Posts 3738
21 Feb 2010 12:26


Thomas Richter wrote:

Gunnar, with all the necessary respect, don't you think you should

Thomas do you have 128MB of fastmem?
If yes, then I'm happy to provide you with the real game and then you can see if it crashes. :-)

As I stated previously, this testcase is just a quick and dirty "outcommenting" of the loader and allocating routines to make it runable on an average AMIGA with less than 128MB.

The purpose of testcase was to get an idea if the game routines need to be optimized or are fast enough. Because of the quick "comment out" way of hacking the testcase together there are obciously some access remaining to now non initiliazed pointers.
But this does not make a difference for the purpose of the tescase.

Do you agree with me?


Wawa Tk
Germany

Posts 351
21 Feb 2010 22:53


i think most of 060 users will have the machine equipped with 128mb turboboard fastmem. i definitely have this along with 16+2mb mobo ram. but well it stayed home, so no testing for now.

Gunnar von Boehn
Germany
(Natami Team Member)
Posts 3738
23 Feb 2010 15:01


wawa tk wrote:

i think most of 060 users will have the machine equipped with 128mb turboboard fastmem. i definitely have this along with 16+2mb mobo ram. but well it stayed home, so no testing for now.

There is certainly the possibility to let some people get access to the complete game for testing.

So if you or anyone wants to beta-test our game then just post here and I'll give you access to it.

Cheers



Darren Eveland
Canada
(Natami Team Member)
Posts 26
23 Feb 2010 15:33


Hi Gunnar I have three Cyberstorm PPC's each with 128MB ram so I could try your game?...all are clocked with the 060 at 50MHz.

I also have a Cyberstorm MK3 clocked at 66.7MHz and a Quickpak 68060 board with EDO ram clocked at 57Mhz.

posts 33page  1 2