| Can You Run This Test On Your AMIGA? | page 1 2
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Gunnar von Boehn Germany
| | (Natami Team Member) Posts 3738 20 Feb 2010 10:55
| Hello Everybody, If you have a "real" 68k AMIGA then it would be nice if you could download this small program and run it: CLICK HERE (size 600KB) The program does require 020 or higher, CyberGFX and some MB Fastmem. The program will print our some FPS numbers. The test pattern will change after 30 seconds and should give a different (lower) result. After another 30 seconds the test pattern will switch back. It would help me if you run this on your real AMIGA and post your average lower and high number. Please post also what CPU (030/040/060) you have got. Many thanks in advance! As info: The testprogram is our new game 194x-Deluxe including all routines, Enemy-AI, collision detection and so on. But does not include the images files as they are just huge. Cheers
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Christian Kummerow Germany
| | Posts 171 20 Feb 2010 14:30
| Gunnar von Boehn wrote:
| It would help me if you run this on your real AMIGA and post your average lower and high number. Please post also what CPU (030/040/060) you have got. |
hello, With what do you test this exe? A Natami Emulation without a MMU? I see this comming, it produces Enforcer Hits without end. I have to disable Cyberguard to get real values. Does this Programm have a end? I leave it running for several minutes now, it dont stop. I have a 68060RC60 at 60 MHZ. The lowest Number is 60, the highest Number is 689 both FrameFaktor:0. FrameFaktor:1 108/231 FrameFaktor:3 257 Of 3 only 1 Result, none of 2, what ever this is :) Oh, now its gets much faster, its 1136/3901 FF=0
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Uwe Pannecke Germany
| | Posts 2 20 Feb 2010 14:51
| Hi Gunnar, Amiga3000D here with CyberstormMKII 68040/40, RetinaZ3 and some RAM. Results: It begins with FPS: 224 FrameFactor = 0 FPS: 1 FrameFactor = greater then 0 after some minutes FPS: 2774 FrameFactor = 0 FPS: 68 FrameFactor = greater than 0 After another few minutes the test pattern don't switch anymore, only the high frames are shown. So long! Uwe
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Thomas Richter Germany
| | Posts 699 20 Feb 2010 14:53
| Gunnar von Boehn wrote:
| Hello Everybody, If you have a "real" 68k AMIGA then it would be nice if you could download this small program and run it: CLICK HERE (size 600KB) The program does require 020 or higher, CyberGFX and some MB Fastmem.
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Any chance for a P96 version? I don't have CGfx here.Greetings, Thomas
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Uwe Pannecke Germany
| | Posts 2 20 Feb 2010 15:09
| Thomas Richter wrote:
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Gunnar von Boehn wrote:
| Hello Everybody, If you have a "real" 68k AMIGA then it would be nice if you could download this small program and run it: CLICK HERE (size 600KB) The program does require 020 or higher, CyberGFX and some MB Fastmem. |
Any chance for a P96 version? I don't have CGfx here.
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It is running also with P96 (at least an my A3000D :)). So long! Uwe
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Gunnar von Boehn Germany
| | (Natami Team Member) Posts 3738 20 Feb 2010 15:53
| Thanks for testing to everyone. Christian Kummerow wrote:
| I have a 68060RC60 at 60 MHZ. The lowest Number is 60, the highest Number is 689 both FrameFaktor:0. FrameFaktor:1 108/231 FrameFaktor:3 257 Of 3 only 1 Result, none of 2, what ever this is :) Oh, now its gets much faster, its 1136/3901 FF=0 |
I've a little problem understanding your results. It should return 2 values FPS and FrameFaktor. The testcase is actually a complete game with game routine, musivc etc but sound output disabled and video output disabled also. The game will first show a title screen /animation. After the title screen the game will switch into DEMO game play and play the game itself. The game will also start playing if you press a key or mouse or joystick button. During the "title screen" the FPS should be a lot higher than during the "game play". Did I understand it right that you get 690 FPS during title and about 60 FPS during the "game"?The testcase/game does not stop by itself but you should be able to break it with CTRL-C. If you get 60 FPS for the game then this is quite all right. I knew that my game routines are not optimized yet - but if we already reach 60 FPS then this good.
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Christian Kummerow Germany
| | Posts 171 20 Feb 2010 16:04
| Gunnar von Boehn wrote:
| I've a little problem understanding your results. It should return 2 values FPS and FrameFaktor. The testcase is actually a complete game with game routine, musivc etc but sound output disabled and video output disabled also. The game will first show a title screen /animation. After the title screen the game will switch into DEMO game play and play the game itself. The game will also start playing if you press a key or mouse or joystick button. During the "title screen" the FPS should be a lot higher than during the "game play". Did I understand it right that you get 690 FPS during title and about 60 FPS during the "game"? The testcase/game does not stop by itself but you should be able to break it with CTRL-C. If you get 60 FPS for the game then this is quite all right. I knew that my game routines are not optimized yet - but if we already reach 60 FPS then this good.
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You mean i should see a Screen or a Title or a Game? Than its something wrong with your Programm. I get only a CLI with alot of FPS FrameFactor output Lines nothing more.
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Matt Hey USA
| | Posts 204 20 Feb 2010 16:08
| No visible test screen here with P96, Mediator, and Voodoo4. P96 is supposed to have built in CGFX emulation but it doesn't always work 100%. I got anywhere from 36 fps (once) to 459 fps (very common) on the first test and 3177-3199 fps on the second. CSMK3 68060@75MHz.
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Gunnar von Boehn Germany
| | (Natami Team Member) Posts 3738 20 Feb 2010 16:10
| Here (not on a Classic machine) the test looks somewhat like this: About 15 print outs with a score like thisi FPS: 700 FPS: 750 FPS: 700 Then 15 vlaues with a higher score of FPS 1450 FPS 1400 FPS 1480 And then later about 15 values like this FPS: 400 FPS: 360 FPS: 390 This is when the game actually runs ... (Thinking about it now it was stupid of me to write the testcase like this ..)
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Gunnar von Boehn Germany
| | (Natami Team Member) Posts 3738 20 Feb 2010 16:13
| Christian Kummerow wrote:
| You mean i should see a Screen or a Title or a Game? Than its something wrong with your Programm. I get only a CLI with alot of FPS FrameFactor output Lines nothing more.
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Yes, the testcase only prints out FPS in the CLI. The testcase does not includes any real game gfx. This is on purpose as the game GFX is 90MB for 1st level. :-) But the testcase is actually the full game so it does all the calculations that the real game would do. (Except the blitting but this all prepation for the blitting are done)
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Christian Kummerow Germany
| | Posts 171 20 Feb 2010 16:36
| Gunnar von Boehn wrote:
| Here (not on a Classic machine) the test looks somewhat like this: About 15 print outs with a score like thisi FPS: 700 FPS: 750 FPS: 700 ...
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It doesnt tell me at witch point it shows the Intro or where is the Game play. You want the highest and the lowest output or? I can repeat the test: FPS: 97 FrameFaktor=0 FPS: 656 FrameFaktor=0 FPS: 616 FrameFaktor=0 FPS: 587 FrameFaktor=0 FPS: 590 FrameFaktor=0 FPS: 593 FrameFaktor=0 FPS: 501 FrameFaktor=0 FPS: 437 FrameFaktor=0 FPS: 426 FrameFaktor=0 FPS: 422 FrameFaktor=0 FPS: 422 FrameFaktor=0 FPS: 417 FrameFaktor=0 FPS: 410 FrameFaktor=0 FPS: 417 FrameFaktor=0 FPS: 405 FrameFaktor=0 FPS: 354 FrameFaktor=0 FPS: 373 FrameFaktor=0 FPS: 415 FrameFaktor=0 FPS: 414 FrameFaktor=0 FPS: 408 FrameFaktor=0 FPS: 402 FrameFaktor=0 FPS: 406 FrameFaktor=0 FPS: 398 FrameFaktor=0 FPS: 409 FrameFaktor=0 FPS: 403 FrameFaktor=0 FPS: 408 FrameFaktor=0 FPS: 409 FrameFaktor=0 FPS: 401 FrameFaktor=0 FPS: 393 FrameFaktor=0 FPS: 388 FrameFaktor=0 FPS: 384 FrameFaktor=0 FPS: 390 FrameFaktor=0 FPS: 391 FrameFaktor=0 FPS: 390 FrameFaktor=0 FPS: 383 FrameFaktor=0 FPS: 386 FrameFaktor=0 FPS: 388 FrameFaktor=0 FPS: 386 FrameFaktor=0 FPS: 379 FrameFaktor=0 FPS: 382 FrameFaktor=0 FPS: 383 FrameFaktor=0 FPS: 390 FrameFaktor=0 FPS: 387 FrameFaktor=0 FPS: 376 FrameFaktor=0 FPS: 373 FrameFaktor=0 FPS: 381 FrameFaktor=0 FPS: 390 FrameFaktor=0 FPS: 392 FrameFaktor=0 FPS: 394 FrameFaktor=0 FPS: 393 FrameFaktor=0 FPS: 622 FrameFaktor=0 FPS: 690 FrameFaktor=0 FPS: 692 FrameFaktor=0 FPS: 693 FrameFaktor=0 FPS: 687 FrameFaktor=0 FPS: 691 FrameFaktor=0 FPS: 691 FrameFaktor=0 FPS: 694 FrameFaktor=0 FPS: 692 FrameFaktor=0 FPS: 689 FrameFaktor=0 FPS: 692 FrameFaktor=0 FPS: 686 FrameFaktor=0 FPS: 693 FrameFaktor=0 FPS: 353 FrameFaktor=0 FPS: 332 FrameFaktor=0 ***Break FPS: 333 FrameFaktor=0 speedtest fehlgeschlagen Rückgabewert 20 But there are alot more output without Break.
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Gunnar von Boehn Germany
| | (Natami Team Member) Posts 3738 20 Feb 2010 17:10
| Thanks Christian, I interprete your results as the game routines are FAST on 68060. Looks like we are about 5 times faster then we need to be. And this is without code optimizations. :-) This means I do not need to worry about code tuning and can fully focus on level setup and game play now. Knowing this does help me a lot. Thank you all.
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Gunnar von Boehn Germany
| | (Natami Team Member) Posts 3738 20 Feb 2010 17:18
| As small "thank you" for your testing work, here is a screen shot of what you did test, but this time with enabled Video out.
 (The game screen is actually bigger - I did crop a big part away to fit the shot in the forum)
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Dragon 66 Netherlands
| | Posts 10 20 Feb 2010 17:57
| Gunnar,this looks very,very good,keep them going,cheers.
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Gone Gahgah Australia
| | Posts 224 21 Feb 2010 02:25
| Pretty dam awesome! Great artwork; and coding no doubt!
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Thomas Richter Germany
| | Posts 699 21 Feb 2010 12:01
| Ok, here's the test result: *** Crash! ***** And I was left in the debugger. I get an access error almost immediately from accessing a message port that isn't there. Then I patched over it, and got another access error. At that time, I got tired of it. Gunnar, with all the necessary respect, don't you think you should run something like MuForce for development??? Sorry, better luck next time, Thomas
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Gunnar von Boehn Germany
| | (Natami Team Member) Posts 3738 21 Feb 2010 12:26
| Thomas Richter wrote:
| Gunnar, with all the necessary respect, don't you think you should |
Thomas do you have 128MB of fastmem? If yes, then I'm happy to provide you with the real game and then you can see if it crashes. :-) As I stated previously, this testcase is just a quick and dirty "outcommenting" of the loader and allocating routines to make it runable on an average AMIGA with less than 128MB. The purpose of testcase was to get an idea if the game routines need to be optimized or are fast enough. Because of the quick "comment out" way of hacking the testcase together there are obciously some access remaining to now non initiliazed pointers. But this does not make a difference for the purpose of the tescase. Do you agree with me?
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Wawa Tk Germany
| | Posts 351 21 Feb 2010 22:53
| i think most of 060 users will have the machine equipped with 128mb turboboard fastmem. i definitely have this along with 16+2mb mobo ram. but well it stayed home, so no testing for now.
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Gunnar von Boehn Germany
| | (Natami Team Member) Posts 3738 23 Feb 2010 15:01
| wawa tk wrote:
| i think most of 060 users will have the machine equipped with 128mb turboboard fastmem. i definitely have this along with 16+2mb mobo ram. but well it stayed home, so no testing for now.
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There is certainly the possibility to let some people get access to the complete game for testing. So if you or anyone wants to beta-test our game then just post here and I'll give you access to it. Cheers
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Darren Eveland Canada
| | (Natami Team Member) Posts 26 23 Feb 2010 15:33
| Hi Gunnar I have three Cyberstorm PPC's each with 128MB ram so I could try your game?...all are clocked with the 060 at 50MHz. I also have a Cyberstorm MK3 clocked at 66.7MHz and a Quickpak 68060 board with EDO ram clocked at 57Mhz.
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