Home   News   Concept   AMIGA-Compatible   Hardware   Forum   Questions+Answers   Pictures   Contact & Team

Welcome to the Natami / Amiga Forum

This forum is for AMIGA fans interested in the new NATAMI platform.
Please read the forum usage manual.



All TopicsNewsQAFeaturesTalkTEAMLogin to post    Create account
The team will post updates and news here

Revision 2012 Amiga Demos!
Jorge Manuel Leal Ruivo
Germany

Posts 82
09 Apr 2012 05:13


Here the link:

EXTERNAL LINK

John Tsakiris
Greece
(Natami Team)
Posts 54
09 Apr 2012 14:28


Wow, awesome!

Carsten Roth
Germany

Posts 39
09 Apr 2012 15:10


It is always amazing with how little resources such visual and acoustic productions can be realized. Especially the 64K competitions on the PC are impressive.

It would be a huge progress for the Amiga 68k community if Natami could visually tie there.

André Jernung
Sweden
(MX-Board Owner)
Posts 988
09 Apr 2012 20:17


Carsten Roth wrote:

It is always amazing with how little resources such visual and acoustic productions can be realized. Especially the 64K competitions on the PC are impressive.
 

 
Well, the PC demos are using hundreds of megabytes of ready-made DirectX libs. The PC demo scene was more impressive during the DOS era when people did things totally from scratch, like people still do on Amiga. (If you do not count using tried and true routines, like Kalms/TBLs C2P methods, etc.)

Jakob Eriksson
Sweden
(Moderator)
Posts 1097
09 Apr 2012 21:30


Even considering that, some 64k demos are really cool.

Megol .

Posts 690
09 Apr 2012 21:48


André Jernung wrote:

Carsten Roth wrote:

  It is always amazing with how little resources such visual and acoustic productions can be realized. Especially the 64K competitions on the PC are impressive.
 

 
  Well, the PC demos are using hundreds of megabytes of ready-made DirectX libs. The PC demo scene was more impressive during the DOS era when people did things totally from scratch, like people still do on Amiga. (If you do not count using tried and true routines, like Kalms/TBLs C2P methods, etc.)

Remove all rendering constraints and the 64kiB demos are still impressive. Procedural generation of geometry and textures, smart code and aggressive compression of all types of data including the machine code.
Of course it wouldn't be realistic to do those things without powerful GPUs and processors. Hopefully the Natami will enable comparable stuff on the Amiga platform...

Michel Michel3105
Italy

Posts 13
09 Apr 2012 21:57


beautiful stuff...
Loved the atmosphere of the last demo.

posts 7