|
|---|
André Jernung Sweden
| | (MX-Board Owner) Posts 988 07 Sep 2011 20:30
| Plugging in one PS/2 mouse (being mapped to one of the joyports registers) and one Amiga serial mouse (being mapped to the other joyports registers) should work, right? Using two Amiga mice in the joyports should also work, just as well as it does on an Amiga.
| |
Samuel D Crow USA
| | (Natami Team) Posts 1295 07 Sep 2011 20:45
| André Jernung wrote:
| Plugging in one PS/2 mouse (being mapped to one of the joyports registers) and one Amiga serial mouse (being mapped to the other joyports registers) should work, right?
|
The Amiga mouse port is not a serial port, but you've got the rest of the description right.
| |
André Jernung Sweden
| | (MX-Board Owner) Posts 988 07 Sep 2011 23:07
| Yes, of course. I dunno why I wrote serial - perhaps because of the 9-pin connector :)
| |
Marcel Verdaasdonk Netherlands
| | Posts 3975 07 Sep 2011 23:17
| perhaps, since both have female connectors?
| |
Dag Jacobsen Norway
| | Posts 78 08 Sep 2011 02:15
| OT: Wojtek: Its no problem to connect more than one keyboard and mouse to a windows machine also ! Atleast my XP machine .. (USB that is .. :-)
| |
Wawa Tk Germany
| | Posts 581 08 Sep 2011 21:58
| seing numba six comming up in a team forum, slowly it is time to have some update on how it comes along, especially from the user perspective. benchmarks, saga/rtg (drivers?) the sort of stuff. i hope it isnt supposed to be kept secret, as the os4 folks do?
| |
Jakob Eriksson Sweden
| | (Moderator) Posts 1097 08 Sep 2011 22:19
| No secrets, it's just that not much has changed at all from a users sight. Visible improvements can only begin quite some time AFTER the dev boards have been distributed. Most of the boards have been distributed to help testing for bugs in base functionality.
| |
André Jernung Sweden
| | (MX-Board Owner) Posts 988 08 Sep 2011 22:20
| @Wawa I have prepared digital video capture equipment, so I can record some material over DVI in the future (I am getting board no 6). We will see. The work we are doing now might not be extremely visually impressive, but we could try taking pictures/videos more often :) When Thomas is done with the respective features he will also describe them in this thread. But as you can tell from reading Thomas' list, IDE is only working at PIO 0, the blitter is not fully completed yet, etc. So releasing too much visual information might give a bad impression to people who do not bother much with reading up on things.
| |
Wawa Tk Germany
| | Posts 581 08 Sep 2011 22:51
| okay, so i suppose we cant talk about saga yet. of course blitter and pata is quite important and should get some attention soon, amiga gfx chgipset seems to be a little disencouraging for a programmer to fully support it, even such an experienced as toni wilen. i notice it testing aros68 port. someone mentioned new cpu boards with easier clocking control, though since no further bencharks have been made i take it there is no significant difference to the results we know. speaking of hardware bugs, is there serious, any that would make a redesign neccessary or is it all a fpga programming issue? btw, interesting how the softcore is coming along, does sub-micron has testing hardware as well?
| |
André Jernung Sweden
| | (MX-Board Owner) Posts 988 08 Sep 2011 23:33
| Yes, OS-level gfx implementation is not complete so you cannot select SAGA screenmodes in Prefs yet, for example. The rev. 2 of the CPU boards makes things easier for us. But no, there has been no super-clocking race lately. Finding and fixing bugs is more important. FPGA bugs are currently small issues like certain fetchmodes being glitchy, etc. But this is a tweaking matter. This is also why a lot of software using rarely used features needs to be tested, so it is good that the userbase is steadily increasing. Thomas also fixed some smaller physical HW issues from MX board no. 5 and up, and it looks quite good for now. Yep, Jens/Deep Sub Micron has a Natami MX system and is working on the N68050 :)
| |
Megol .
| | Posts 672 09 Sep 2011 13:35
| Wojtek P wrote:
|
deep sub micron wrote:
| The MX Board has 4 signals that matter at the PS2 ports: 1x Keyboard clock 1x Keyboard data 1x Mouse clock 1x Mouse data So the only possible way I see to use two PS2 mice, is to replace the Keyboard with a PS2 Mouse. So it is not possible to connect two PS2 mice and a keyboard at the same time. |
As well on PC it is possible to connect 2 keyboards or two mice. Just not under windoze - but no problem hardware-wise. For natami - what a problem to connect one keyboard, one mouse and optionally more through USB?
|
It works under MS Windows too but it's very limited (all pointer devices are unified to one input stream and the same for keyboards). About PS/2 connector, isn't there a commonly used multiplexing protocol? AFAIK professional notebooks with both touchpad and touchpoint/"nipple" uses the same PS/2 connection internally.
| |
Wojtek P Poland
| | Posts 1597 09 Sep 2011 16:58
| Megol . wrote:
|
Wojtek P wrote:
| deep sub micron wrote:
| The MX Board has 4 signals that matter at the PS2 ports: 1x Keyboard clock 1x Keyboard data 1x Mouse clock 1x Mouse data So the only possible way I see to use two PS2 mice, is to replace the Keyboard with a PS2 Mouse. So it is not possible to connect two PS2 mice and a keyboard at the same time. |
As well on PC it is possible to connect 2 keyboards or two mice. Just not under windoze - but no problem hardware-wise. For natami - what a problem to connect one keyboard, one mouse and optionally more through USB? |
It works under MS Windows too but it's very limited (all pointer devices are unified to one input stream and the same for keyboards). About PS/2 connector, isn't there a commonly used multiplexing protocol? AFAIK professional notebooks with both touchpad and touchpoint/"nipple" uses the same PS/2 connection internally.
|
no. PS/2 mouse and keyboard ports are identical but separate
| |
Megol .
| | Posts 672 10 Sep 2011 18:30
| Wojtek P wrote:
|
Megol . wrote:
| Wojtek P wrote:
| deep sub micron wrote:
| The MX Board has 4 signals that matter at the PS2 ports: 1x Keyboard clock 1x Keyboard data 1x Mouse clock 1x Mouse data So the only possible way I see to use two PS2 mice, is to replace the Keyboard with a PS2 Mouse. So it is not possible to connect two PS2 mice and a keyboard at the same time. |
As well on PC it is possible to connect 2 keyboards or two mice. Just not under windoze - but no problem hardware-wise. For natami - what a problem to connect one keyboard, one mouse and optionally more through USB? |
It works under MS Windows too but it's very limited (all pointer devices are unified to one input stream and the same for keyboards). About PS/2 connector, isn't there a commonly used multiplexing protocol? AFAIK professional notebooks with both touchpad and touchpoint/"nipple" uses the same PS/2 connection internally. |
no. PS/2 mouse and keyboard ports are identical but separate
|
Having programmed PS/2 drivers I'm aware of that. What I meant is the fact (verified on two notebooks) that two separate devices shares one physical PS/2 port. Synaptics have some documents describing PS/2 multiplexing however I have no idea if that is what is used.
| |
Chris S United Kingdom
| | Posts 18 10 Sep 2011 20:09
| Pins 2 and 6 are sometimes used for mouse data on laptops.
| |
Peter K. Germany
| | (MX-Board Owner) Posts 439 11 Sep 2011 13:04
| Since Thomas only posted the PS/2 mouse support in his update table, some might wonder what happened behind the scenes. The additional boards that are going out to beta testers have been named before - but there is a lot more that Thomas has done in the meanwhile:-Rev2 CPU FE060 board card design, order and verification -work on PCI logic -work on update-process to make every CPLD updatable in the field -work on 1st stage loader, that enables to flash and chose different kickstart versions and configure board values, before a kickstart gets started -and much more I forgot As a user everything will be taken as granted, but still it has to be implemented, tested and sometimes improved first. Natami MX is on a good way and with more testing it will get ready for the market.
| |
Thierry Atheist Canada
| | Posts 1828 11 Sep 2011 13:39
| I wait with bated breath, on the arrival of a REAL computer. You may have read about my new adventures with windross over on another website. This time I own an AUTHENTIC copy of it (I am very disturbed that I sent B.G. money for this atrocity called an "OS"(sic)). I couldn't get a pirated version as much as I tried to. Funny story, a friend I had since 1983 is no longer in contact with me because he doesn't want to sell me his copy of windross 7 ultimate! Anyway, I need a computer that is real, genuine, and USER controlled. Windows, HAL, POST, Java, Flash, can all take a flying leap..... We can even make our OWN version of "HTML".... The internet is just files on hard drives "out there". We can redefine it for what works on AOS.
| |
Niclas Aronsson Sweden
| | Posts 57 15 Oct 2011 10:36
| Any news on PaulaMX or nr 7 :) ?
| |
Thomas Hirsch Germany
| | (MX-Board Owner) Posts 647 03 Nov 2011 09:39
| Compact Flash memory card working It took a while to test it. But now I can confirm that the Compact Flash connector is working fine. With this connector it is possible to plug a CF Memory card into the system, write a RDB on it and use it as a (fast) harddrive. To be able to do that the CF Card needs to support "True IDE" mode which makes it behave like an IDE harddisk. Unfortunately not all available cards on the market support that mode. This is the same problem as you have on a standard Amiga. Maybe in the future with some effort I can circumvent this problem. Chipset Features Frame generation .......... fully implemented -> UCS SyncZorro Interface ....... preliminary version Copper .................... fully implemented, with buffered data fetch Video DMA ................. fully implemented 256 color registers ....... fully implemented AGA HAM8 .................. fully implemented Sprites ................... 16bit linebuffer blitter ................... basic implementation with block and fill mode only, line to come Video priority ............ half implemented Scandoubler ............... fully implemented Interrupts ................ fully implemented Paula DMA control ......... fully implemented Audio out ................. fully implemented Disk DMA .................. 880k and 1760k, read only Serial Port Paula UART .... fully implemented Slow peripheral I/O ....... fully implemented (Joy/Mouse/Keyb/PRT/DSK/SER) PS/2 keyboard support ..... o PS/2 mouse support ........ fully implemented CIAs ...................... fully implementedBoard Features VGA out (DVI-A) ........... working DVI out (DVI-D) ........... working PCI ....................... target and config transfer working, master still missing IDE ....................... PIO mode 0 working (new) Compact Flash connector ... working NEC USB PCI ............... target and config access working, master to come RTL 8110 LAN .............. target and config access working, master to come Battery-backed up clock.... working 15k Video out (module) .... o 15k Video in (module) ..... o Audio in .................. o
| |
Michel Michel3105 Italy
| | Posts 13 03 Nov 2011 10:26
| great news! I see that fewer and fewer things remains to be hammered and that the team is close to the target. I'm extremely curious about how the blitter will shape up, in terms of usage and, of course, performance... :)
| |
Marcel Verdaasdonk Netherlands
| | Posts 3975 03 Nov 2011 11:59
| progress has been made. :) that is always good news.
| |
|