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MX Bringup Threadpage  1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 
André Jernung
Sweden
(MX-Board Owner)
Posts 988
07 Sep 2011 20:30


Plugging in one PS/2 mouse (being mapped to one of the joyports registers) and one Amiga serial mouse (being mapped to the other joyports registers) should work, right? Using two Amiga mice in the joyports should also work, just as well as it does on an Amiga.

Samuel D Crow
USA
(Natami Team)
Posts 1295
07 Sep 2011 20:45


André Jernung wrote:

Plugging in one PS/2 mouse (being mapped to one of the joyports registers) and one Amiga serial mouse (being mapped to the other joyports registers) should work, right?

The Amiga mouse port is not a serial port, but you've got the rest of the description right.

André Jernung
Sweden
(MX-Board Owner)
Posts 988
07 Sep 2011 23:07


Yes, of course. I dunno why I wrote serial - perhaps because of the 9-pin connector :)

Marcel Verdaasdonk
Netherlands

Posts 3975
07 Sep 2011 23:17


perhaps, since both have female connectors?

Dag Jacobsen
Norway

Posts 78
08 Sep 2011 02:15


OT: 

  Wojtek:
 
  Its no problem to connect more than one keyboard and mouse to a    windows machine also ! Atleast my XP machine .. (USB that is .. :-)

Wawa Tk
Germany

Posts 581
08 Sep 2011 21:58


seing numba six comming up in a team forum, slowly it is time to have some update on how it comes along, especially from the user perspective. benchmarks, saga/rtg (drivers?) the sort of stuff. i hope it isnt supposed to be kept secret, as the os4 folks do?

Jakob Eriksson
Sweden
(Moderator)
Posts 1097
08 Sep 2011 22:19


No secrets, it's just that not much has changed at all from a users sight.
 
Visible improvements can only begin quite some time AFTER the dev boards have been distributed. Most of the boards have been distributed to help testing for bugs in base functionality.


André Jernung
Sweden
(MX-Board Owner)
Posts 988
08 Sep 2011 22:20


@Wawa
I have prepared digital video capture equipment, so I can record some material over DVI in the future (I am getting board no 6). We will see. The work we are doing now might not be extremely visually impressive, but we could try taking pictures/videos more often :)
 
When Thomas is done with the respective features he will also describe them in this thread. But as you can tell from reading Thomas' list, IDE is only working at PIO 0, the blitter is not fully completed yet, etc. So releasing too much visual information might give a bad impression to people who do not bother much with reading up on things.

Wawa Tk
Germany

Posts 581
08 Sep 2011 22:51


okay, so i suppose we cant talk about saga yet. of course blitter and pata is quite important and should get some attention soon, amiga gfx chgipset seems to be a little disencouraging for a programmer to fully support it, even such an experienced as toni wilen. i notice it testing aros68 port.
 
  someone mentioned new cpu boards with easier clocking control, though since no further bencharks have been made i take it there is no significant difference to the results we know.
 
  speaking of hardware bugs, is there serious, any that would make a redesign neccessary or is it all a fpga programming issue?
  btw, interesting how the softcore is coming along, does sub-micron has testing hardware as well?

André Jernung
Sweden
(MX-Board Owner)
Posts 988
08 Sep 2011 23:33


Yes, OS-level gfx implementation is not complete so you cannot select SAGA screenmodes in Prefs yet, for example.
 
The rev. 2 of the CPU boards makes things easier for us. But no, there has been no super-clocking race lately. Finding and fixing bugs is more important.
 
FPGA bugs are currently small issues like certain fetchmodes being glitchy, etc. But this is a tweaking matter. This is also why a lot of software using rarely used features needs to be tested, so it is good that the userbase is steadily increasing.
Thomas also fixed some smaller physical HW issues from MX board no. 5 and up, and it looks quite good for now.
 
Yep, Jens/Deep Sub Micron has a Natami MX system and is working on the N68050 :)

Megol .

Posts 672
09 Sep 2011 13:35


Wojtek P wrote:

deep sub micron wrote:

  The MX Board has 4 signals that matter at the PS2 ports:
    1x Keyboard clock
    1x Keyboard data
    1x Mouse clock
    1x Mouse data
 
  So the only possible way I see to use two PS2 mice, is to replace the Keyboard with a PS2 Mouse. So it is not possible to connect two PS2 mice and a keyboard at the same time.
 

  As well on PC it is possible to connect 2 keyboards or two mice. Just not under windoze - but no problem hardware-wise.
 
  For natami - what a problem to connect one keyboard, one mouse and optionally more through USB?

It works under MS Windows too but it's very limited (all pointer devices are unified to one input stream and the same for keyboards).

About PS/2 connector, isn't there a commonly used multiplexing protocol? AFAIK professional notebooks with both touchpad and touchpoint/"nipple" uses the same PS/2 connection internally.


Wojtek P
Poland

Posts 1597
09 Sep 2011 16:58


Megol . wrote:

Wojtek P wrote:

 
deep sub micron wrote:

  The MX Board has 4 signals that matter at the PS2 ports:
    1x Keyboard clock
    1x Keyboard data
    1x Mouse clock
    1x Mouse data
   
    So the only possible way I see to use two PS2 mice, is to replace the Keyboard with a PS2 Mouse. So it is not possible to connect two PS2 mice and a keyboard at the same time.
 

  As well on PC it is possible to connect 2 keyboards or two mice. Just not under windoze - but no problem hardware-wise.
 
  For natami - what a problem to connect one keyboard, one mouse and optionally more through USB?
 

 
  It works under MS Windows too but it's very limited (all pointer devices are unified to one input stream and the same for keyboards).
 
  About PS/2 connector, isn't there a commonly used multiplexing protocol? AFAIK professional notebooks with both touchpad and touchpoint/"nipple" uses the same PS/2 connection internally.
 

no. PS/2 mouse and keyboard ports are identical but separate

Megol .

Posts 672
10 Sep 2011 18:30


Wojtek P wrote:

Megol . wrote:

 
Wojtek P wrote:

 
deep sub micron wrote:

    The MX Board has 4 signals that matter at the PS2 ports:
      1x Keyboard clock
      1x Keyboard data
      1x Mouse clock
      1x Mouse data
   
    So the only possible way I see to use two PS2 mice, is to replace the Keyboard with a PS2 Mouse. So it is not possible to connect two PS2 mice and a keyboard at the same time.
   

    As well on PC it is possible to connect 2 keyboards or two mice. Just not under windoze - but no problem hardware-wise.
   
    For natami - what a problem to connect one keyboard, one mouse and optionally more through USB?
 

 
  It works under MS Windows too but it's very limited (all pointer devices are unified to one input stream and the same for keyboards).
 
  About PS/2 connector, isn't there a commonly used multiplexing protocol? AFAIK professional notebooks with both touchpad and touchpoint/"nipple" uses the same PS/2 connection internally.
 
 

  no. PS/2 mouse and keyboard ports are identical but separate

Having programmed PS/2 drivers I'm aware of that. What I meant is the fact (verified on two notebooks) that two separate devices shares one physical PS/2 port. Synaptics have some documents describing PS/2 multiplexing however I have no idea if that is what is used.

Chris S
United Kingdom

Posts 18
10 Sep 2011 20:09


Pins 2 and 6 are sometimes used for mouse data on laptops.

Peter K.
Germany
(MX-Board Owner)
Posts 439
11 Sep 2011 13:04


Since Thomas only posted the PS/2 mouse support in his
update table, some might wonder what happened behind the
scenes. The additional boards that are going out to
beta testers have been named before - but there is a lot
more that Thomas has done in the meanwhile:

-Rev2 CPU FE060 board card design, order and verification
-work on PCI logic
-work on update-process to make every CPLD updatable in the field
-work on 1st stage loader, that enables to flash and chose
different kickstart versions and configure board values, before
a kickstart gets started
-and much more I forgot

As a user everything will be taken as granted, but still
it has to be implemented, tested and sometimes improved
first. Natami MX is on a good way and with more testing
it will get ready for the market.



Thierry Atheist
Canada

Posts 1828
11 Sep 2011 13:39


I wait with bated breath, on the arrival of a REAL computer.

You may have read about my new adventures with windross over on another website. This time I own an AUTHENTIC copy of it (I am very disturbed that I sent B.G. money for this atrocity called an "OS"(sic)). I couldn't get a pirated version as much as I tried to. Funny story, a friend I had since 1983 is no longer in contact with me because he doesn't want to sell me his copy of windross 7 ultimate!

Anyway, I need a computer that is real, genuine, and USER controlled.

Windows, HAL, POST, Java, Flash, can all take a flying leap.....

We can even make our OWN version of "HTML".... The internet is just files on hard drives "out there". We can redefine it for what works on AOS.

Niclas Aronsson
Sweden

Posts 57
15 Oct 2011 10:36


Any news on PaulaMX or nr 7 :) ?

Thomas Hirsch
Germany
(MX-Board Owner)
Posts 647
03 Nov 2011 09:39


Compact Flash memory card working

It took a while to test it. But now I can confirm that the Compact Flash connector is working fine. With this connector it is possible to plug a CF Memory card into the system, write a RDB on it and use it as a (fast) harddrive.

To be able to do that the CF Card needs to support "True IDE" mode which makes it behave like an IDE harddisk. Unfortunately not all available cards on the market support that mode. This is the same problem as you have on a standard Amiga. Maybe in the future with some effort I can circumvent this problem.

Chipset Features
      Frame generation .......... fully implemented -> UCS
      SyncZorro Interface ....... preliminary version
      Copper .................... fully implemented, with buffered data fetch
      Video DMA ................. fully implemented
      256 color registers ....... fully implemented
      AGA HAM8 .................. fully implemented
      Sprites ................... 16bit linebuffer
      blitter ................... basic implementation with block and
                                    fill mode only, line to come
      Video priority ............ half implemented
      Scandoubler ............... fully implemented
      Interrupts ................ fully implemented
      Paula DMA control ......... fully implemented
      Audio out ................. fully implemented
      Disk DMA .................. 880k and 1760k, read only
      Serial Port Paula UART .... fully implemented
      Slow peripheral I/O ....... fully implemented
        (Joy/Mouse/Keyb/PRT/DSK/SER)
      PS/2 keyboard support ..... o
      PS/2 mouse support ........ fully implemented
      CIAs ...................... fully implemented

Board Features
      VGA out (DVI-A) ........... working
      DVI out (DVI-D) ........... working
      PCI ....................... target and config transfer working,
                                    master still missing
      IDE ....................... PIO mode 0 working
(new) Compact Flash connector ... working
      NEC USB PCI ............... target and config access working,
                                    master to come
      RTL 8110 LAN .............. target and config access working,
                                    master to come
      Battery-backed up clock.... working
      15k Video out (module) .... o
      15k Video in (module) ..... o
      Audio in .................. o




Michel Michel3105
Italy

Posts 13
03 Nov 2011 10:26


great news!

I see that fewer and fewer things remains to be hammered and that the team is close to the target.

I'm extremely curious about how the blitter will shape up, in terms of usage and, of course, performance...  :)

Marcel Verdaasdonk
Netherlands

Posts 3975
03 Nov 2011 11:59


progress has been made. :)

that is always good news.


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